Bullets (Modern) | A | 0.1 | The ammunition of a firearm is destroyed upon use. Modern firearms use bullets.Source: Dungeon Master's Guide, page 267 |
Dynamite (Stick) | G | 1 | Dynamite is a modern-era explosive. As an action, a creature can light a stick of dynamite and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.A character can bind sticks of dynamite together so they explode at the same time. Each additional stick increases the damage by 1d6 (to a maximum of 10d6) and the burst radius by 5 feet (to a maximum of 20 feet). |
Fragmentation Grenade | G | 1 | A fragmentation grenade is a modern-era explosive. As an action, a character can throw a grenade at a point up to 60 feet away. With a grenade launcher, the character can propel the grenade up to 120 feet away.Each creature within 20 feet of an exploding fragmentation grenade must make a DC 15 Dexterity saving throw, taking 5d6 piercing damage on a failed save, or half as much damage on a successful one. |
Grenade Launcher | G | 7 | A grenade launcher is a modern-era item. With a grenade launcher, a character can propel a grenade up to 120 feet away. |
Smoke Grenade | G | 2 | A smoke grenade is a modern-era explosive As an action, a character can throw a grenade at a point up to 60 feet away. With a grenade launcher, the character can propel the grenade up to 120 feet away.One round after a smoke grenade lands, it emits a cloud of smoke that creates a heavily obscured area in a 20-foot radius. A moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round. |
Forced Entry Unit | HA | 20 | A forced entry unit is modern armor. It provides resistance to ballistic and slashing damage.Source: Behind the Screens: My New d20 Modern Campaign |
Forced Entry Unit +1 | HA | 20 | A forced entry unit is modern armor. It provides resistance to ballistic and slashing damage. You have a +1 bonus to AC while wearing this armor. |
Forced Entry Unit +2 | HA | 20 | A forced entry unit is modern armor. It provides resistance to ballistic and slashing damage. You have a +2 bonus to AC while wearing this armor. |
Forced Entry Unit +3 | HA | 20 | A forced entry unit is modern armor. It provides resistance to ballistic and slashing damage. You have a +3 bonus to AC while wearing this armor. |
Forced Entry Unit of Acid Resistance | HA | 20 | Requires AttunementA forced entry unit is modern armor. It provides resistance to ballistic and slashing damage. |
Forced Entry Unit of Cold Resistance | HA | 20 | Requires AttunementA forced entry unit is modern armor. It provides resistance to ballistic and slashing damage. |
Forced Entry Unit of Fire Resistance | HA | 20 | Requires AttunementA forced entry unit is modern armor. It provides resistance to ballistic and slashing damage. |
Forced Entry Unit of Force Resistance | HA | 20 | Requires AttunementA forced entry unit is modern armor. It provides resistance to ballistic and slashing damage. |
Forced Entry Unit of Lightning Resistance | HA | 20 | Requires AttunementA forced entry unit is modern armor. It provides resistance to ballistic and slashing damage. |
Forced Entry Unit of Necrotic Resistance | HA | 20 | Requires AttunementA forced entry unit is modern armor. It provides resistance to ballistic and slashing damage. |
Forced Entry Unit of Poison Resistance | HA | 20 | Requires AttunementA forced entry unit is modern armor. It provides resistance to ballistic and slashing damage. |
Forced Entry Unit of Psychic Resistance | HA | 20 | Requires AttunementA forced entry unit is modern armor. It provides resistance to ballistic and slashing damage. |
Forced Entry Unit of Radiant Resistance | HA | 20 | Requires AttunementA forced entry unit is modern armor. It provides resistance to ballistic and slashing damage. |
Forced Entry Unit of Thunder Resistance | HA | 20 | Requires AttunementA forced entry unit is modern armor. It provides resistance to ballistic and slashing damage. |
Land Warrior Armor | HA | 10 | Land warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5.Source: Behind the Screens: My New d20 Modern Campaign |
Land Warrior Armor +1 | HA | 10 | Land warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5. You have a +1 bonus to AC while wearing this armor. |
Land Warrior Armor +2 | HA | 10 | Land warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5. You have a +2 bonus to AC while wearing this armor. |
Land Warrior Armor +3 | HA | 10 | Land warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5. You have a +3 bonus to AC while wearing this armor. |
Land Warrior Armor of Acid Resistance | HA | 10 | Requires AttunementLand warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5. |
Land Warrior Armor of Cold Resistance | HA | 10 | Requires AttunementLand warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5. |
Land Warrior Armor of Fire Resistance | HA | 10 | Requires AttunementLand warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5. |
Land Warrior Armor of Force Resistance | HA | 10 | Requires AttunementLand warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5. |
Land Warrior Armor of Lightning Resistance | HA | 10 | Requires AttunementLand warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5. |
Land Warrior Armor of Necrotic Resistance | HA | 10 | Requires AttunementLand warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5. |
Land Warrior Armor of Poison Resistance | HA | 10 | Requires AttunementLand warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5. |
Land Warrior Armor of Psychic Resistance | HA | 10 | Requires AttunementLand warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5. |
Land Warrior Armor of Radiant Resistance | HA | 10 | Requires AttunementLand warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5. |
Land Warrior Armor of Thunder Resistance | HA | 10 | Requires AttunementLand warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5. |
Mariner's Forced Entry Unit | HA | 20 | A forced entry unit is modern armor. It provides resistance to ballistic and slashing damage. While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. |
Mariner's Land Warrior Armor | HA | 10 | Land warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5. While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. |
Mariner's Special Response Vest | HA | 15 | A special response vest is modern armor. It provides resistance to ballistic damage. While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. |
Special Response Vest | HA | 15 | A special response vest is modern armor. It provides resistance to ballistic damage.Source: Behind the Screens: My New d20 Modern Campaign |
Special Response Vest +1 | HA | 15 | A special response vest is modern armor. It provides resistance to ballistic damage. You have a +1 bonus to AC while wearing this armor. |
Special Response Vest +2 | HA | 15 | A special response vest is modern armor. It provides resistance to ballistic damage. You have a +2 bonus to AC while wearing this armor. |
Special Response Vest +3 | HA | 15 | A special response vest is modern armor. It provides resistance to ballistic damage. You have a +3 bonus to AC while wearing this armor. |
Special Response Vest of Acid Resistance | HA | 15 | Requires AttunementA special response vest is modern armor. It provides resistance to ballistic damage. |
Special Response Vest of Cold Resistance | HA | 15 | Requires AttunementA special response vest is modern armor. It provides resistance to ballistic damage. |
Special Response Vest of Fire Resistance | HA | 15 | Requires AttunementA special response vest is modern armor. It provides resistance to ballistic damage. |
Special Response Vest of Force Resistance | HA | 15 | Requires AttunementA special response vest is modern armor. It provides resistance to ballistic damage. |
Special Response Vest of Lightning Resistance | HA | 15 | Requires AttunementA special response vest is modern armor. It provides resistance to ballistic damage. |
Special Response Vest of Necrotic Resistance | HA | 15 | Requires AttunementA special response vest is modern armor. It provides resistance to ballistic damage. |
Special Response Vest of Poison Resistance | HA | 15 | Requires AttunementA special response vest is modern armor. It provides resistance to ballistic damage. |
Special Response Vest of Psychic Resistance | HA | 15 | Requires AttunementA special response vest is modern armor. It provides resistance to ballistic damage. |
Special Response Vest of Radiant Resistance | HA | 15 | Requires AttunementA special response vest is modern armor. It provides resistance to ballistic damage. |
Special Response Vest of Thunder Resistance | HA | 15 | Requires AttunementA special response vest is modern armor. It provides resistance to ballistic damage. |
Heavy Coat | LA | 6 | A heavy coat is modern armor.Source: Behind the Screens: My New d20 Modern Campaign |
Heavy Coat +1 | LA | 6 | A heavy coat is modern armor. You have a +1 bonus to AC while wearing this armor. |
Heavy Coat +2 | LA | 6 | A heavy coat is modern armor. You have a +2 bonus to AC while wearing this armor. |
Heavy Coat +3 | LA | 6 | A heavy coat is modern armor. You have a +3 bonus to AC while wearing this armor. |
Heavy Coat of Acid Resistance | LA | 6 | Requires AttunementA heavy coat is modern armor. |
Heavy Coat of Cold Resistance | LA | 6 | Requires AttunementA heavy coat is modern armor. |
Heavy Coat of Fire Resistance | LA | 6 | Requires AttunementA heavy coat is modern armor. |
Heavy Coat of Force Resistance | LA | 6 | Requires AttunementA heavy coat is modern armor. |
Heavy Coat of Lightning Resistance | LA | 6 | Requires AttunementA heavy coat is modern armor. |
Heavy Coat of Necrotic Resistance | LA | 6 | Requires AttunementA heavy coat is modern armor. |
Heavy Coat of Poison Resistance | LA | 6 | Requires AttunementA heavy coat is modern armor. |
Heavy Coat of Psychic Resistance | LA | 6 | Requires AttunementA heavy coat is modern armor. |
Heavy Coat of Radiant Resistance | LA | 6 | Requires AttunementA heavy coat is modern armor. |
Heavy Coat of Thunder Resistance | LA | 6 | Requires AttunementA heavy coat is modern armor. |
Kevlar-Lined Coat | LA | 8 | A Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2.Source: Behind the Screens: My New d20 Modern Campaign |
Kevlar-Lined Coat +1 | LA | 8 | A Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2. You have a +1 bonus to AC while wearing this armor. |
Kevlar-Lined Coat +2 | LA | 8 | A Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2. You have a +2 bonus to AC while wearing this armor. |
Kevlar-Lined Coat +3 | LA | 8 | A Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2. You have a +3 bonus to AC while wearing this armor. |
Kevlar-Lined Coat of Acid Resistance | LA | 8 | Requires AttunementA Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2. |
Kevlar-Lined Coat of Cold Resistance | LA | 8 | Requires AttunementA Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2. |
Kevlar-Lined Coat of Fire Resistance | LA | 8 | Requires AttunementA Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2. |
Kevlar-Lined Coat of Force Resistance | LA | 8 | Requires AttunementA Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2. |
Kevlar-Lined Coat of Lightning Resistance | LA | 8 | Requires AttunementA Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2. |
Kevlar-Lined Coat of Necrotic Resistance | LA | 8 | Requires AttunementA Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2. |
Kevlar-Lined Coat of Poison Resistance | LA | 8 | Requires AttunementA Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2. |
Kevlar-Lined Coat of Psychic Resistance | LA | 8 | Requires AttunementA Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2. |
Kevlar-Lined Coat of Radiant Resistance | LA | 8 | Requires AttunementA Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2. |
Kevlar-Lined Coat of Thunder Resistance | LA | 8 | Requires AttunementA Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2. |
Leather Jacket | LA | 4 | A leather jacket is modern armor.Source: Behind the Screens: My New d20 Modern Campaign |
Leather Jacket +1 | LA | 4 | A leather jacket is modern armor. You have a +1 bonus to AC while wearing this armor. |
Leather Jacket +2 | LA | 4 | A leather jacket is modern armor. You have a +2 bonus to AC while wearing this armor. |
Leather Jacket +3 | LA | 4 | A leather jacket is modern armor. You have a +3 bonus to AC while wearing this armor. |
Leather Jacket of Acid Resistance | LA | 4 | Requires AttunementA leather jacket is modern armor. |
Leather Jacket of Cold Resistance | LA | 4 | Requires AttunementA leather jacket is modern armor. |
Leather Jacket of Fire Resistance | LA | 4 | Requires AttunementA leather jacket is modern armor. |
Leather Jacket of Force Resistance | LA | 4 | Requires AttunementA leather jacket is modern armor. |
Leather Jacket of Lightning Resistance | LA | 4 | Requires AttunementA leather jacket is modern armor. |
Leather Jacket of Necrotic Resistance | LA | 4 | Requires AttunementA leather jacket is modern armor. |
Leather Jacket of Poison Resistance | LA | 4 | Requires AttunementA leather jacket is modern armor. |
Leather Jacket of Psychic Resistance | LA | 4 | Requires AttunementA leather jacket is modern armor. |
Leather Jacket of Radiant Resistance | LA | 4 | Requires AttunementA leather jacket is modern armor. |
Leather Jacket of Thunder Resistance | LA | 4 | Requires AttunementA leather jacket is modern armor. |
Light Undercover Shirt | LA | 2 | A light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2.Source: Behind the Screens: My New d20 Modern Campaign |
Light Undercover Shirt +1 | LA | 2 | A light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2. You have a +1 bonus to AC while wearing this armor. |
Light Undercover Shirt +2 | LA | 2 | A light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2. You have a +2 bonus to AC while wearing this armor. |
Light Undercover Shirt +3 | LA | 2 | A light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2. You have a +3 bonus to AC while wearing this armor. |
Light Undercover Shirt of Acid Resistance | LA | 2 | Requires AttunementA light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2. |
Light Undercover Shirt of Cold Resistance | LA | 2 | Requires AttunementA light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2. |
Light Undercover Shirt of Fire Resistance | LA | 2 | Requires AttunementA light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2. |
Light Undercover Shirt of Force Resistance | LA | 2 | Requires AttunementA light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2. |
Light Undercover Shirt of Lightning Resistance | LA | 2 | Requires AttunementA light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2. |
Light Undercover Shirt of Necrotic Resistance | LA | 2 | Requires AttunementA light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2. |
Light Undercover Shirt of Poison Resistance | LA | 2 | Requires AttunementA light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2. |
Light Undercover Shirt of Psychic Resistance | LA | 2 | Requires AttunementA light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2. |
Light Undercover Shirt of Radiant Resistance | LA | 2 | Requires AttunementA light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2. |
Light Undercover Shirt of Thunder Resistance | LA | 2 | Requires AttunementA light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2. |
Mariner's Heavy Coat | LA | 6 | A heavy coat is modern armor. While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. |
Mariner's Kevlar-Lined Coat | LA | 8 | A Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2. While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. |
Mariner's Leather Jacket | LA | 4 | A leather jacket is modern armor. While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. |
Mariner's Light Undercover Shirt | LA | 2 | A light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2. While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. |
Mariner's Undercover Vest | LA | 3 | An undercover vest is modern armor. It reduces damage from ballistic attacks by 2. While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. |
Undercover Vest | LA | 3 | An undercover vest is modern armor. It reduces damage from ballistic attacks by 2.Source: Behind the Screens: My New d20 Modern Campaign |
Undercover Vest +1 | LA | 3 | An undercover vest is modern armor. It reduces damage from ballistic attacks by 2. You have a +1 bonus to AC while wearing this armor. |
Undercover Vest +2 | LA | 3 | An undercover vest is modern armor. It reduces damage from ballistic attacks by 2. You have a +2 bonus to AC while wearing this armor. |
Undercover Vest +3 | LA | 3 | An undercover vest is modern armor. It reduces damage from ballistic attacks by 2. You have a +3 bonus to AC while wearing this armor. |
Undercover Vest of Acid Resistance | LA | 3 | Requires AttunementAn undercover vest is modern armor. It reduces damage from ballistic attacks by 2. |
Undercover Vest of Cold Resistance | LA | 3 | Requires AttunementAn undercover vest is modern armor. It reduces damage from ballistic attacks by 2. |
Undercover Vest of Fire Resistance | LA | 3 | Requires AttunementAn undercover vest is modern armor. It reduces damage from ballistic attacks by 2. |
Undercover Vest of Force Resistance | LA | 3 | Requires AttunementAn undercover vest is modern armor. It reduces damage from ballistic attacks by 2. |
Undercover Vest of Lightning Resistance | LA | 3 | Requires AttunementAn undercover vest is modern armor. It reduces damage from ballistic attacks by 2. |
Undercover Vest of Necrotic Resistance | LA | 3 | Requires AttunementAn undercover vest is modern armor. It reduces damage from ballistic attacks by 2. |
Undercover Vest of Poison Resistance | LA | 3 | Requires AttunementAn undercover vest is modern armor. It reduces damage from ballistic attacks by 2. |
Undercover Vest of Psychic Resistance | LA | 3 | Requires AttunementAn undercover vest is modern armor. It reduces damage from ballistic attacks by 2. |
Undercover Vest of Radiant Resistance | LA | 3 | Requires AttunementAn undercover vest is modern armor. It reduces damage from ballistic attacks by 2. |
Undercover Vest of Thunder Resistance | LA | 3 | Requires AttunementAn undercover vest is modern armor. It reduces damage from ballistic attacks by 2. |
Concealable Vest | MA | 4 | A concealable vest is modern armor. It reduces damage from ballistic attacks by 3.Source: Behind the Screens: My New d20 Modern Campaign |
Concealable Vest +1 | MA | 4 | A concealable vest is modern armor. It reduces damage from ballistic attacks by 3. You have a +1 bonus to AC while wearing this armor. |
Concealable Vest +2 | MA | 4 | A concealable vest is modern armor. It reduces damage from ballistic attacks by 3. You have a +2 bonus to AC while wearing this armor. |
Concealable Vest +3 | MA | 4 | A concealable vest is modern armor. It reduces damage from ballistic attacks by 3. You have a +3 bonus to AC while wearing this armor. |
Concealable Vest of Acid Resistance | MA | 4 | Requires AttunementA concealable vest is modern armor. It reduces damage from ballistic attacks by 3. |
Concealable Vest of Cold Resistance | MA | 4 | Requires AttunementA concealable vest is modern armor. It reduces damage from ballistic attacks by 3. |
Concealable Vest of Fire Resistance | MA | 4 | Requires AttunementA concealable vest is modern armor. It reduces damage from ballistic attacks by 3. |
Concealable Vest of Force Resistance | MA | 4 | Requires AttunementA concealable vest is modern armor. It reduces damage from ballistic attacks by 3. |
Concealable Vest of Lightning Resistance | MA | 4 | Requires AttunementA concealable vest is modern armor. It reduces damage from ballistic attacks by 3. |
Concealable Vest of Necrotic Resistance | MA | 4 | Requires AttunementA concealable vest is modern armor. It reduces damage from ballistic attacks by 3. |
Concealable Vest of Poison Resistance | MA | 4 | Requires AttunementA concealable vest is modern armor. It reduces damage from ballistic attacks by 3. |
Concealable Vest of Psychic Resistance | MA | 4 | Requires AttunementA concealable vest is modern armor. It reduces damage from ballistic attacks by 3. |
Concealable Vest of Radiant Resistance | MA | 4 | Requires AttunementA concealable vest is modern armor. It reduces damage from ballistic attacks by 3. |
Concealable Vest of Thunder Resistance | MA | 4 | Requires AttunementA concealable vest is modern armor. It reduces damage from ballistic attacks by 3. |
Light-Duty Vest | MA | 8 | A light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher.Source: Behind the Screens: My New d20 Modern Campaign |
Light-Duty Vest +1 | MA | 8 | A light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher. You have a +1 bonus to AC while wearing this armor. |
Light-Duty Vest +2 | MA | 8 | A light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher. You have a +2 bonus to AC while wearing this armor. |
Light-Duty Vest +3 | MA | 8 | A light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher. You have a +3 bonus to AC while wearing this armor. |
Light-Duty Vest of Acid Resistance | MA | 8 | Requires AttunementA light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher. |
Light-Duty Vest of Cold Resistance | MA | 8 | Requires AttunementA light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher. |
Light-Duty Vest of Fire Resistance | MA | 8 | Requires AttunementA light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher. |
Light-Duty Vest of Force Resistance | MA | 8 | Requires AttunementA light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher. |
Light-Duty Vest of Lightning Resistance | MA | 8 | Requires AttunementA light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher. |
Light-Duty Vest of Necrotic Resistance | MA | 8 | Requires AttunementA light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher. |
Light-Duty Vest of Poison Resistance | MA | 8 | Requires AttunementA light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher. |
Light-Duty Vest of Psychic Resistance | MA | 8 | Requires AttunementA light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher. |
Light-Duty Vest of Radiant Resistance | MA | 8 | Requires AttunementA light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher. |
Light-Duty Vest of Thunder Resistance | MA | 8 | Requires AttunementA light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher. |
Mariner's Concealable Vest | MA | 4 | A concealable vest is modern armor. It reduces damage from ballistic attacks by 3. While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. |
Mariner's Light-Duty Vest | MA | 8 | A light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher. While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. |
Mariner's Tactical Vest | MA | 10 | A tactical vest is modern armor. It provides resistance to ballistic damage. While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. |
Tactical Vest | MA | 10 | A tactical vest is modern armor. It provides resistance to ballistic damage.Source: Behind the Screens: My New d20 Modern Campaign |
Tactical Vest +1 | MA | 10 | A tactical vest is modern armor. It provides resistance to ballistic damage. You have a +1 bonus to AC while wearing this armor. |
Tactical Vest +2 | MA | 10 | A tactical vest is modern armor. It provides resistance to ballistic damage. You have a +2 bonus to AC while wearing this armor. |
Tactical Vest +3 | MA | 10 | A tactical vest is modern armor. It provides resistance to ballistic damage. You have a +3 bonus to AC while wearing this armor. |
Tactical Vest of Acid Resistance | MA | 10 | Requires AttunementA tactical vest is modern armor. It provides resistance to ballistic damage. |
Tactical Vest of Cold Resistance | MA | 10 | Requires AttunementA tactical vest is modern armor. It provides resistance to ballistic damage. |
Tactical Vest of Fire Resistance | MA | 10 | Requires AttunementA tactical vest is modern armor. It provides resistance to ballistic damage. |
Tactical Vest of Force Resistance | MA | 10 | Requires AttunementA tactical vest is modern armor. It provides resistance to ballistic damage. |
Tactical Vest of Lightning Resistance | MA | 10 | Requires AttunementA tactical vest is modern armor. It provides resistance to ballistic damage. |
Tactical Vest of Necrotic Resistance | MA | 10 | Requires AttunementA tactical vest is modern armor. It provides resistance to ballistic damage. |
Tactical Vest of Poison Resistance | MA | 10 | Requires AttunementA tactical vest is modern armor. It provides resistance to ballistic damage. |
Tactical Vest of Psychic Resistance | MA | 10 | Requires AttunementA tactical vest is modern armor. It provides resistance to ballistic damage. |
Tactical Vest of Radiant Resistance | MA | 10 | Requires AttunementA tactical vest is modern armor. It provides resistance to ballistic damage. |
Tactical Vest of Thunder Resistance | MA | 10 | Requires AttunementA tactical vest is modern armor. It provides resistance to ballistic damage. |
Automatic Pistol | R | 3 | An automatic pistol is a modern-era firearm.Ammunition: The ammunition of a firearm is destroyed upon use. Modern firearms use bullets. |
Automatic Pistol +1 | R | 3 | An automatic pistol is a modern-era firearm. You have a +1 bonus to attack and damage rolls made with this weapon. |
Automatic Pistol +2 | R | 3 | An automatic pistol is a modern-era firearm. You have a +2 bonus to attack and damage rolls made with this weapon. |
Automatic Pistol +3 | R | 3 | An automatic pistol is a modern-era firearm. You have a +3 bonus to attack and damage rolls made with this weapon. |
Automatic Pistol of Warning | R | 3 | Requires AttunementAn automatic pistol is a modern-era firearm. |
Automatic Rifle | R | 8 | An automatic rifle is a modern-era firearm.Ammunition: The ammunition of a firearm is destroyed upon use. Modern firearms use bullets. |
Automatic Rifle +1 | R | 8 | An automatic rifle is a modern-era firearm. You have a +1 bonus to attack and damage rolls made with this weapon. |
Automatic Rifle +2 | R | 8 | An automatic rifle is a modern-era firearm. You have a +2 bonus to attack and damage rolls made with this weapon. |
Automatic Rifle +3 | R | 8 | An automatic rifle is a modern-era firearm. You have a +3 bonus to attack and damage rolls made with this weapon. |
Automatic Rifle of Warning | R | 8 | Requires AttunementAn automatic rifle is a modern-era firearm. |
Hunting Rifle | R | 8 | A hunting rifle is a modern-era firearm.Ammunition: The ammunition of a firearm is destroyed upon use. Modern firearms use bullets. |
Hunting Rifle +1 | R | 8 | A hunting rifle is a modern-era firearm. You have a +1 bonus to attack and damage rolls made with this weapon. |
Hunting Rifle +2 | R | 8 | A hunting rifle is a modern-era firearm. You have a +2 bonus to attack and damage rolls made with this weapon. |
Hunting Rifle +3 | R | 8 | A hunting rifle is a modern-era firearm. You have a +3 bonus to attack and damage rolls made with this weapon. |
Hunting Rifle of Warning | R | 8 | Requires AttunementA hunting rifle is a modern-era firearm. |
Revolver | R | 3 | A revolver is a modern-era firearm.Ammunition: The ammunition of a firearm is destroyed upon use. Modern firearms use bullets. |
Revolver +1 | R | 3 | A revolver is a modern-era firearm. You have a +1 bonus to attack and damage rolls made with this weapon. |
Revolver +2 | R | 3 | A revolver is a modern-era firearm. You have a +2 bonus to attack and damage rolls made with this weapon. |
Revolver +3 | R | 3 | A revolver is a modern-era firearm. You have a +3 bonus to attack and damage rolls made with this weapon. |
Revolver of Warning | R | 3 | Requires AttunementA revolver is a modern-era firearm. |
Shotgun | R | 7 | A shotgun is a modern-era firearm.Ammunition: The ammunition of a firearm is destroyed upon use. Modern firearms use bullets. |
Shotgun +1 | R | 7 | A shotgun is a modern-era firearm. You have a +1 bonus to attack and damage rolls made with this weapon. |
Shotgun +2 | R | 7 | A shotgun is a modern-era firearm. You have a +2 bonus to attack and damage rolls made with this weapon. |
Shotgun +3 | R | 7 | A shotgun is a modern-era firearm. You have a +3 bonus to attack and damage rolls made with this weapon. |
Shotgun of Warning | R | 7 | Requires AttunementA shotgun is a modern-era firearm. |
Vicious Automatic Pistol | R | 3 | An automatic pistol is a modern-era firearm. When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage. |
Vicious Automatic Rifle | R | 8 | An automatic rifle is a modern-era firearm. When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage. |
Vicious Hunting Rifle | R | 8 | A hunting rifle is a modern-era firearm. When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage. |
Vicious Revolver | R | 3 | A revolver is a modern-era firearm. When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage. |
Vicious Shotgun | R | 7 | A shotgun is a modern-era firearm. When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage. |
Bullets +1 (Modern) | A | 0.1 | The ammunition of a firearm is destroyed upon use. Modern firearms use bullets. You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. |
Bullets +2 (Modern) | A | 0.1 | The ammunition of a firearm is destroyed upon use. Modern firearms use bullets. You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. |
Bullets +3 (Modern) | A | 0.1 | The ammunition of a firearm is destroyed upon use. Modern firearms use bullets. You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. |
Bullets of Slaying (Modern) | A | 0.1 | The ammunition of a firearm is destroyed upon use. Modern firearms use bullets. A bullet of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both bullets of dragon slaying and bullets of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one. |
Bullet of Slaying (Renaissance) | A | 0.2 | The ammunition of a firearm is destroyed upon use. Renaissance firearms use bullets and gunpowder. A bullet of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both bullets of dragon slaying and bullets of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one. |
Bullets (Renaissance) | A | 0.2 | The ammunition of a firearm is destroyed upon use. Renaissance firearms use bullets and gunpowder.Source: Dungeon Master's Guide, page 267 |
Bullets +1 (Renaissance) | A | 0.2 | The ammunition of a firearm is destroyed upon use. Renaissance firearms use bullets and gunpowder. You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. |
Bullets +2 (Renaissance) | A | 0.2 | The ammunition of a firearm is destroyed upon use. Renaissance firearms use bullets and gunpowder. You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. |
Bullets +3 (Renaissance) | A | 0.2 | The ammunition of a firearm is destroyed upon use. Renaissance firearms use bullets and gunpowder. You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. |
Bomb | G | 1 | A bomb is a Renaissance-era explosive. As an action, a character can light this bomb and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage. |
Powder Horn | G | 2 | Gunpowder is a Renaissance-era explosive. Gunpowder is chiefly used to propel a bullet out of the barrel of a pistol or rifle, or it is formed into a bomb. Gunpowder is sold in small wooden kegs and in water-resistant powder horns.Setting fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it (3d6 for a powder horn, 7d6 for a keg). A successful DC 12 Dexterity saving throw halves the damage. Setting fire to an ounce of gunpowder causes it to flare for 1 round, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. |
Powder Keg | G | 20 | Gunpowder is a Renaissance-era explosive. Gunpowder is chiefly used to propel a bullet out of the barrel of a pistol or rifle, or it is formed into a bomb. Gunpowder is sold in small wooden kegs and in water-resistant powder horns.Setting fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it (3d6 for a powder horn, 7d6 for a keg). A successful DC 12 Dexterity saving throw halves the damage. Setting fire to an ounce of gunpowder causes it to flare for 1 round, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. |
Musket | R | 10 | A musket is a Renaissance-era firearm.Ammunition: The ammunition of a firearm is destroyed upon use. Renaissance firearms use bullets and gunpowder. |
Musket +1 | R | 10 | A musket is a Renaissance-era firearm. You have a +1 bonus to attack and damage rolls made with this weapon. |
Musket +2 | R | 10 | A musket is a Renaissance-era firearm. You have a +2 bonus to attack and damage rolls made with this weapon. |
Musket +3 | R | 10 | A musket is a Renaissance-era firearm. You have a +3 bonus to attack and damage rolls made with this weapon. |
Musket of Warning | R | 10 | Requires AttunementA musket is a Renaissance-era firearm. |
Pistol | R | 3 | A pistol is a Renaissance-era firearm.Ammunition: The ammunition of a firearm is destroyed upon use. Renaissance firearms use bullets and gunpowder. |
Pistol +1 | R | 3 | A pistol is a Renaissance-era firearm. You have a +1 bonus to attack and damage rolls made with this weapon. |
Pistol +2 | R | 3 | A pistol is a Renaissance-era firearm. You have a +2 bonus to attack and damage rolls made with this weapon. |
Pistol +3 | R | 3 | A pistol is a Renaissance-era firearm. You have a +3 bonus to attack and damage rolls made with this weapon. |
Pistol of Warning | R | 3 | Requires AttunementA pistol is a Renaissance-era firearm. |
Vicious Musket | R | 10 | A musket is a Renaissance-era firearm. When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 piercing damage. |
Vicious Pistol | R | 3 | A pistol is a Renaissance-era firearm. When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 piercing damage. |
10 GP - Azurite | $ | 0 | An opaque mottled deep blue gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134 |
10 GP - Banded Agate | $ | 0 | A translucent striped brown, blue, white, or red gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134 |
10 GP - Blue Quartz | $ | 0 | A transparent pale blue gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134 |
10 GP - Eye Agate | $ | 0 | A translucent circles of gray, white, brown, blue, or green gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134 |
10 GP - Hematite | $ | 0 | An opaque gray-black gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134 |
10 GP - Lapis Lazuli | $ | 0 | An opaque light and dark blue with yellow flecks gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134 |
10 GP - Malachite | $ | 0 | An opaque striated light and dark green gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134 |
10 GP - Moss Agate | $ | 0 | A translucent pink or yellow-white with mossy gray or green markings gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134 |
10 GP - Obsidian | $ | 0 | An opaque black gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134 |
10 GP - Rhodochrosite | $ | 0 | An opaque light pink gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134 |
10 GP - Tiger Eye | $ | 0 | A translucent brown with golden center gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134 |
10 GP - Turquoise | $ | 0 | An opaque light blue-green gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134 |
50 GP - Bloodstone | $ | 0 | An opaque dark gray with red flecks gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134 |
50 GP - Carnelian | $ | 0 | An opaque orange to red-brown gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134 |
50 GP - Chalcedony | $ | 0 | An opaque white gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134 |
50 GP - Chrysoprase | $ | 0 | A translucent green gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134 |
50 GP - Citrine | $ | 0 | A transparent pale yellow-brown gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134 |
50 GP - Jasper | $ | 0 | An opaque blue, black, or brown gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134 |
50 GP - Moonstone | $ | 0 | A translucent white with pale blue glow gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134 |
50 GP - Onyx | $ | 0 | An opaque bands of black and white, or pure black or white gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134 |
50 GP - Quartz | $ | 0 | A transparent white, smoky gray, or yellow gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134 |
50 GP - Sardonyx | $ | 0 | An opaque bands of red and white gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134 |
50 GP - Star rose quartz | $ | 0 | A translucent rosy stone with white star-shaped center gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134 |
50 GP - Zircon | $ | 0 | A transparent pale blue-green gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134 |
100 GP - Amber | $ | 0 | A transparent watery gold to rich gold gemstone worth 100 gp.Source: Dungeon Master's Guide, page 134 |
100 GP - Amethyst | $ | 0 | A transparent deep purple gemstone worth 100 gp.Source: Dungeon Master's Guide, page 134 |
100 GP - Chrysoberyl | $ | 0 | A transparent yellow-green to pale green gemstone worth 100 gp.Source: Dungeon Master's Guide, page 134 |
100 GP - Coral | $ | 0 | An opaque crimson gemstone worth 100 gp.Source: Dungeon Master's Guide, page 134 |
100 GP - Garnet | $ | 0 | A transparent red, brown-green, or violet gemstone worth 100 gp.Source: Dungeon Master's Guide, page 134 |
100 GP - Jade | $ | 0 | A translucent light green, deep green, or white gemstone worth 100 gp.Source: Dungeon Master's Guide, page 134 |
100 GP - Jet | $ | 0 | An opaque deep black gemstone worth 100 gp.Source: Dungeon Master's Guide, page 134 |
100 GP - Pearl | $ | 0 | An opaque lustrous white, yellow, or pink gemstone worth 100 gp.Source: Dungeon Master's Guide, page 134 |
100 GP - Spinel | $ | 0 | A transparent red, red-brown, or deep green gemstone worth 100 gp.Source: Dungeon Master's Guide, page 134 |
100 GP - Tourmaline | $ | 0 | A transparent pale green, blue, brown, or red gemstone worth 100 gp.Source: Dungeon Master's Guide, page 134 |
500 GP - Alexandrite | $ | 0 | A transparent dark green gemstone worth 500 gp.Source: Dungeon Master's Guide, page 134 |
500 GP - Aquamarine | $ | 0 | A transparent pale blue-green gemstone worth 500 gp.Source: Dungeon Master's Guide, page 134 |
500 GP - Black Pearl | $ | 0 | An opaque pure black gemstone worth 500 gp.Source: Dungeon Master's Guide, page 134 |
500 GP - Blue Spinel | $ | 0 | A transparent deep blue gemstone worth 500 gp.Source: Dungeon Master's Guide, page 134 |
500 GP - Peridot | $ | 0 | A transparent rich olive green gemstone worth 500 gp.Source: Dungeon Master's Guide, page 134 |
500 GP - Topaz | $ | 0 | A transparent golden yellow gemstone worth 500 gp.Source: Dungeon Master's Guide, page 134 |
1000 GP - Black Opal | $ | 0 | A translucent dark green with black mottling and golden flecks gemstone worth 1000 gp.Source: Dungeon Master's Guide, page 134 |
1000 GP - Blue Sapphire | $ | 0 | A transparent blue-white to medium blue gemstone worth 1000 gp.Source: Dungeon Master's Guide, page 134 |
1000 GP - Emerald | $ | 0 | A transparent deep bright green gemstone worth 1000 gp.Source: Dungeon Master's Guide, page 134 |
1000 GP - Fire Opal | $ | 0 | A translucent fiery red gemstone worth 1000 gp.Source: Dungeon Master's Guide, page 134 |
1000 GP - Opal | $ | 0 | A translucent pale blue with green and golden mottling gemstone worth 1000 gp.Source: Dungeon Master's Guide, page 134 |
1000 GP - Star Ruby | $ | 0 | A translucent ruby with white star-shaped center gemstone worth 1000 gp.Source: Dungeon Master's Guide, page 134 |
1000 GP - Star Sapphire | $ | 0 | A translucent blue sapphire with white star-shaped center gemstone worth 1000 gp.Source: Dungeon Master's Guide, page 134 |
1000 GP - Yellow Sapphire | $ | 0 | A transparent fiery yellow or yellow-green gemstone worth 1000 gp.Source: Dungeon Master's Guide, page 134 |
5000 GP - Black Sapphire | $ | 0 | A translucent lustrous black with glowing highlights gemstone worth 5000 gp.Source: Dungeon Master's Guide, page 134 |
5000 GP - Diamond | $ | 0 | A transparent blue-white, canary, pink, brown, or blue gemstone worth 5000 gp.Source: Dungeon Master's Guide, page 134 |
5000 GP - Jacinth | $ | 0 | A transparent fiery orange gemstone worth 5000 gp.Source: Dungeon Master's Guide, page 134 |
5000 GP - Ruby | $ | 0 | A transparent clear red to deep crimson gemstone worth 5000 gp.Source: Dungeon Master's Guide, page 134 |
25 GP - Silver ewer | $ | 0 | This art object is worth 25 gp.Source: Dungeon Master's Guide, page 134 |
25 GP - Carved bone statuette | $ | 0 | This art object is worth 25 gp.Source: Dungeon Master's Guide, page 134 |
25 GP - Small gold bracelet | $ | 0 | This art object is worth 25 gp.Source: Dungeon Master's Guide, page 134 |
25 GP - Cloth-of-gold vestments | $ | 0 | This art object is worth 25 gp.Source: Dungeon Master's Guide, page 134 |
25 GP - Black velvet mask stitched with silver thread | $ | 0 | This art object is worth 25 gp.Source: Dungeon Master's Guide, page 134 |
25 GP - Copper chalice with silver filigree | $ | 0 | This art object is worth 25 gp.Source: Dungeon Master's Guide, page 134 |
25 GP - Pair of engraved bone dice | $ | 0 | This art object is worth 25 gp.Source: Dungeon Master's Guide, page 134 |
25 GP - Small mirror set in a painted wooden frame | $ | 0 | This art object is worth 25 gp.Source: Dungeon Master's Guide, page 134 |
25 GP - Embroidered silk handkerchief | $ | 0 | This art object is worth 25 gp.Source: Dungeon Master's Guide, page 134 |
25 GP - Gold locket with a painted portrait inside | $ | 0 | This art object is worth 25 gp.Source: Dungeon Master's Guide, page 134 |
250 GP - Gold ring set with bloodstones | $ | 0 | This art object is worth 250 gp.Source: Dungeon Master's Guide, page 135 |
250 GP - Carved ivory statuette | $ | 0 | This art object is worth 250 gp.Source: Dungeon Master's Guide, page 135 |
250 GP - Large gold bracelet | $ | 0 | This art object is worth 250 gp.Source: Dungeon Master's Guide, page 135 |
250 GP - Silver necklace with a gemstone pendant | $ | 0 | This art object is worth 250 gp.Source: Dungeon Master's Guide, page 135 |
250 GP - Bronze crown | $ | 0 | This art object is worth 250 gp.Source: Dungeon Master's Guide, page 135 |
250 GP - Silk robe with gold embroidery | $ | 0 | This art object is worth 250 gp.Source: Dungeon Master's Guide, page 135 |
250 GP - Large well-made tapestry | $ | 0 | This art object is worth 250 gp.Source: Dungeon Master's Guide, page 135 |
250 GP - Brass mug with jade inlay | $ | 0 | This art object is worth 250 gp.Source: Dungeon Master's Guide, page 135 |
250 GP - Box of turquoise animal figurines | $ | 0 | This art object is worth 250 gp.Source: Dungeon Master's Guide, page 135 |
250 GP - Gold bird cage with electrum filigree | $ | 0 | This art object is worth 250 gp.Source: Dungeon Master's Guide, page 135 |
750 GP - Silver chalice set with moonstones | $ | 0 | This art object is worth 750 gp.Source: Dungeon Master's Guide, page 135 |
750 GP - Silver-plated steel longsword with jet set in hilt | $ | 0 | This art object is worth 750 gp.Source: Dungeon Master's Guide, page 135 |
750 GP - Carved harp of exotic wood with ivory inlay and zircon gems | $ | 0 | This art object is worth 750 gp.Source: Dungeon Master's Guide, page 135 |
750 GP - Small gold idol | $ | 0 | This art object is worth 750 gp.Source: Dungeon Master's Guide, page 135 |
750 GP - Gold dragon comb set with red garnets as eyes | $ | 0 | This art object is worth 750 gp.Source: Dungeon Master's Guide, page 135 |
750 GP - Bottle stopper cork embossed with gold leaf and set with amethysts | $ | 0 | This art object is worth 750 gp.Source: Dungeon Master's Guide, page 135 |
750 GP - Ceremonial electrum dagger with a black pearl in the pommel | $ | 0 | This art object is worth 750 gp.Source: Dungeon Master's Guide, page 135 |
750 GP - Silver and gold brooch | $ | 0 | This art object is worth 750 gp.Source: Dungeon Master's Guide, page 135 |
750 GP - Obsidian statuette with gold fittings and inlay | $ | 0 | This art object is worth 750 gp.Source: Dungeon Master's Guide, page 135 |
750 GP - Painted gold war mask | $ | 0 | This art object is worth 750 gp.Source: Dungeon Master's Guide, page 135 |
2500 GP - Fine gold chain set with a fire opal | $ | 0 | This art object is worth 2500 gp.Source: Dungeon Master's Guide, page 135 |
2500 GP - Old masterpiece painting | $ | 0 | This art object is worth 2500 gp.Source: Dungeon Master's Guide, page 135 |
2500 GP - Embroidered silk and velvet mantle set with numerous moonstones | $ | 0 | This art object is worth 2500 gp.Source: Dungeon Master's Guide, page 135 |
2500 GP - Platinum bracelet set with a sapphire | $ | 0 | This art object is worth 2500 gp.Source: Dungeon Master's Guide, page 135 |
2500 GP - Embroidered glove set with jewel chips | $ | 0 | This art object is worth 2500 gp.Source: Dungeon Master's Guide, page 135 |
2500 GP - Jeweled anklet | $ | 0 | This art object is worth 2500 gp.Source: Dungeon Master's Guide, page 135 |
2500 GP - Gold music box | $ | 0 | This art object is worth 2500 gp.Source: Dungeon Master's Guide, page 135 |
2500 GP - Gold circlet set with four aquamarines | $ | 0 | This art object is worth 2500 gp.Source: Dungeon Master's Guide, page 135 |
2500 GP - Eye patch with a mock eye set in blue sapphire and moonstone | $ | 0 | This art object is worth 2500 gp.Source: Dungeon Master's Guide, page 135 |
2500 GP - A necklace string of small pink pearls | $ | 0 | This art object is worth 2500 gp.Source: Dungeon Master's Guide, page 135 |
7500 GP - Jeweled gold crown | $ | 0 | This art object is worth 7500 gp.Source: Dungeon Master's Guide, page 135 |
7500 GP - Jeweled platinum ring | $ | 0 | This art object is worth 7500 gp.Source: Dungeon Master's Guide, page 135 |
7500 GP - Small gold statuette set with rubies | $ | 0 | This art object is worth 7500 gp.Source: Dungeon Master's Guide, page 135 |
7500 GP - Gold cup set with emeralds | $ | 0 | This art object is worth 7500 gp.Source: Dungeon Master's Guide, page 135 |
7500 GP - Gold jewelry box with platinum filigree | $ | 0 | This art object is worth 7500 gp.Source: Dungeon Master's Guide, page 135 |
7500 GP - Painted gold child's sarcophagus | $ | 0 | This art object is worth 7500 gp.Source: Dungeon Master's Guide, page 135 |
7500 GP - jade game board with solid gold playing pieces | $ | 0 | This art object is worth 7500 gp.Source: Dungeon Master's Guide, page 135 |
7500 GP - Bejeweled ivory drinking horn with gold filigree | $ | 0 | This art object is worth 7500 gp.Source: Dungeon Master's Guide, page 135 |