Name | Ship Points | Power | Space | Health | Description |
Jericho-class pilgrim vessel | 20 | 2 | -45 | 6 |
The gigantic Jericho pilgrim ships are converted refinery
vessels. Their huge fuel tanks are rebuilt into hundreds of
passenger compartments, and a single ship can hold many
thousands of the faithful. Accommodations vary; for those
with the Thrones, the trip can be relatively pleasant, but most
must make do with bilge-berths and corpse rations in the
ship’s cavernous cargo bays. A Jericho can also be repurposed
to carry cargo.
The ships themselves are large, slow, and unwieldy. Most
do sport some weapons to discourage pirates, though most
buccaneers might look for richer targets.
Cargo Hauler: This vessel was designed for transporting goods,
and no amount of retroftting can fully change this. This hull
comes pre-equipped with one Main Cargo Hold Component
(see page 203). The hull’s Space has already been reduced to
account for this, however, when the ship is constructed it must
be able to provide 2 Power to this Component.
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
| Vagabond-class merchant trader | 20 | 0 | -40 | 5 |
A common sight throughout the Calixis Sector,
Vagabonds are small, multi-purpose merchant vessels
able to transport a wide variety of cargos and even
passengers. Popular amongst poorer Chartist
captains, these ships are unassuming but
reliable, and have even been known to mount small broadsides
for defence.
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
| Hazeroth-class privateer | 30 | 0 | -35 | 4 |
The Hazeroth class comprises a variety of raider vessels of
similar size and frepower. Many have been known to operate
from the infamous Hazeroth Abyss (hence the name), and are
popular with privateers. Most sacrifce cargo space and armour
for improved engines and reinforced interior bulkheads,
allowing them to flee anything they cannot fght.
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
| Havoc-class merchant raider | 35 | 0 | -40 | 3 |
The Havoc class is a heavy raider whose origins date back to
before the reconquest of the Calixis Sector. A typical Havoc
has fast engines, sizeable cargo space, and a battery strength
to rival many frigates. However, their armour is relatively
weak, meaning that these ‘glass cannons’ have a hard time
going toe-to-toe with a comparable naval vessel.
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
| Sword-class frigate | 40 | 0 | -40 | 4 |
The Sword frigates have been a mainstay escort vessel for
Battlefleet Calixis ever since its founding. Every system aboard
one of these frigates has been tried and tested in innumerable
engagements. Its laser-based weapons and turrets are accurate
and hard-hitting, its plasma drives are rugged and reliable in
extreme conditions. Few task forces do not include at least a
pair of Swords to guard the flanks of larger vessels or pursue
smaller, faster raiders. More than a few Rogue Traders have
noticed the stellar performance of these vessels and obtained
one. With a few minor conversions to increase holds, Swords
suit their needs quite well.
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
| Tempest-class strike frigate | 40 | 0 | -42 | 4 |
The Tempest is a specialised frigate produced in the Calixis
and surrounding sectors. It trades long ranged frepower for
heavy, short-ranged broadsides designed to devastate enemies
at ‘knife-fght’ distances. To get to those distances, Tempests
have triple-armoured prows and boosted drives, and often carry
assault boats and large complements of ratings for boarding
actions. These larger quarters and hanger bays have been found
very useful for other, more commercial purposes as well.
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
| Dauntless-class light cruiser | 55 | 0 | -60 | 7 |
Light, scouting cruisers are the eyes and ears of Imperial
fleets. They carry enough fuel and supplies for patrols that
last months or even years, and enough frepower to dispatch
any smaller vessels foolish enough to close with them. The
Dauntless is popular because it combines the manoeuvrability
of a frigate with a daunting forward lance armament.
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
| Lunar-class cruiser | 60 | 0 | -75 | 8 |
The Lunar class cruiser makes up the backbone of Battlefleet
Calixis. Its (relatively) uncomplicated design dates back
to the dawn of the Imperium, and it can be constructed at
worlds normally unable to build a ship of the line. Its variety
of weapons batteries, lances, and torpedoes make it both a
versatile combatant and dangerous foe. Most Rogue Traders
remove the torpedo tubes to add more cargo space instead.
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
| Falchion-class Frigate | 42 | 1 | -34 | 4 |
The Falchion is considered a new class, having only been
laid down in 261.M41. Given the Imperial Navy’s deference
towards the truly ancient ships in its arsenal, the class (given
its mere 550 years of service) is regarded as an untried and
untested pretender to the throne of more established ships
like the venerable Sword. As such, it has engendered some
undisguised and unfair hostility from the more hidebound
and traditional sections of the Battlefleet Calixis offcer class.
This is a pity, for the Falchion, like all Voss Forge world ships,
is a thoroughly well-constructed and innovative design. It is more
flexible than many frigates, having, unusually, the capacity to
carry torpedoes. This has led to the class being used in a more
aggressive capacity than perhaps suits it, more reactionary offcers
tending to treat it as an upgunned heavy destroyer. This ignores
its abilities as an escort vessel for larger craft, its original purpose.
Battlefleet Calixis currently has only one squadron of these
ships, the three-vessel Broadsword Squadron patrolling a long
loop around the Scintilla/Iocanthus/Sepheris Secundus triangular
trade route. There is, however, talk of diverting the squadron to
conduct long-range scouting patrols into the Halo Stars.
Rogue Traders, being freethinking innovators, are less
likely to adopt the Navy’s unsympathetic approach to the
new class, and it is not surprising that some Falchions have
already been sighted within the Koronus Expanse.
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
| Torbjab-retrofit Frigate | 42 | 1 | -45 | 3 |
This ship is a heavily modified Falchion class vessel. It has been customized to add
a prow hardpoint designed to house a Nova Cannon. This required extensive retrofit, which
weakened the overall armor of the vessel. The ship is lightly armored and designed to hit
extremely hard quickly to hopefully eliminate an opponent before it can be fired upon.
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
| Loki-class Q-ship | 21 | 0 | -45 | 5 |
The Loki class is actually a “catch-all” class of several different
types of transports that have been modified as Q-ships. Although
it is the Navy’s sacred duty to protect Imperial commerce, there
are too many trade lanes to defend, and too few warships to
do so. In addition, many pirate wolfpacks will stay away from
heavily defended convoys, waiting for weaker prey.
Q-ships offer the Imperium a way to turn the predators into
the prey. Disguised as helpless merchantmen, they actually pack
powerful macrobatteries and even lances. Their favoured tactic is
to heave to at the first sight of a pirate, pretending to surrender
without a fight. When the raider is close enough, they run out
their guns and give them massed broadsides at point-blank range.
Although this can often defeat their opponents in a single crushing
broadside, most Loki-class ships are still as slow and unwieldy as
other merchantmen—not designed for sustained combat.
Cargo Hauler: This vessel was designed for transporting goods,
and no amount of retrofitting can fully change this. This hull
comes pre-equipped with one Main Cargo Hold Component (see
ROGUE TRADER page 203). The hull’s Space has already been
reduced to account for this, however, when the ship is constructed
it must be able to provide two Power to this Component.
Hidden Predator: This ship automatically gains the Wolf in
Sheep’s Clothing Past History (players using this ship do not
roll for Past Histories.)
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
| Orion-class Star Clipper | 25 | 0 | -40 | 4 |
The Orions are something of a rarity amongst the Imperium’s
starships—a fast transport or star-clipper. Though they
are designed for cargo, their lean forms, raked bows, and
powerful drive tubes are less optimised for cargo hauling and
more designed for travelling at speed.
Orion-class starships are constructed to transport smaller,
high-value cargoes that must reach their destination quickly
or through hostile territory. Rather than rely on armed escorts,
Orions travel alone. They trust in their speed to see them clear
of most predators, and count on their weapons to send off those
quick enough to keep up. Often they are successful, but Orions
do have one major drawback. The redundant internal bulkheads
and exterior armour that would normally be added to human
ships has been forgone in order to increase speed and cargo
capacity. As a result, a few stiff hits can easily cripple an Orion.
Cargo Hauler: This vessel was designed for transporting
goods, and no amount of retrofitting can fully change this.
This hull comes pre-equipped with one Main Cargo Hold
Component (see ROGUE TRADER page 203). The hull’s Space
has already been reduced to account for this, however, when
the ship is constructed it must be able to provide two Power
to this Component.
Fast Ship: Due to the precisely calibrated nature of this ship, it
cannot be equipped with Components that increase its Armour.
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
| Cobra-class Destroyer | 30 | 0 | -35 | 3 |
The Cobra-class destroyer is one of the smallest warp-capable ships
in the Imperial fleet, and also one of the fastest. It fills two roles
in the Imperial Navy. The first, and most common, is a torpedo
vessel. Armed with massive anti-warship torpedoes, squadrons of
Cobras are agile enough to dart into fleet engagements, launch
spreads of ordinance, then flee—hopefully before their larger
adversaries can hit them with a massed broadside.
Although no ship could be said to be mass-produced in the
Imperium, the Cobra is one of the simplest to build, with a
well-equipped shipyard able to construct one in only several
years. This makes them popular with Rogue Traders who are—
relatively—destitute. A Cobra can be far easier to procure than
a cruiser, and still possesses a warp drive. Many Rogue Traders
who do so retrofit a Cobra to remove the massive torpedo bays,
however, to create space for cargo or other weapons.
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
| Viper-class Scout Sloop | 20 | 2 | -45 | 6 |
The Viper is the smallest warp-capable vessel used in
Battlefleet Calixis. The Viper is a fast scout ship, with
immensely powerful realspace engines. It is used for short term spy missions aimed at specifc hostile regions: unlike,
for example, a Dauntless light cruiser, which will conduct
broad patrols over a wide area, the Viper charges into hostile
territory at high speed. There it uses powerful auspex and
augur scanners to collate as much information as possible,
before retreating to a safe warp jump point while usually
pursued by enemy ships.
Given its specialist role, the Viper is unsurprisingly limited
in many ways. It is a tiny ship, with very restricted space for
additional Components. Furthermore, it is not heavily armed,
as extensive weapon batteries would draw vital power from the
sensor arrays and engines. They are rare vessels in the sector
and are not ideal vessels for Rogue Traders, given their highly
specialised nature. However, more enterprising and wealthy
dynasties will often employ a Viper as part of a larger fleet,
leapfrogging ahead of the main force to rapidly establish the
nature of each planetary system encountered.
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
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