Machine Spirit Oddity Ship Past Components Unique Items Hulls
NameShip PointsPowerSpaceHealthDescription
Jericho-class pilgrim vessel202-456 The gigantic Jericho pilgrim ships are converted refinery vessels. Their huge fuel tanks are rebuilt into hundreds of passenger compartments, and a single ship can hold many thousands of the faithful. Accommodations vary; for those with the Thrones, the trip can be relatively pleasant, but most must make do with bilge-berths and corpse rations in the ship’s cavernous cargo bays. A Jericho can also be repurposed to carry cargo.
The ships themselves are large, slow, and unwieldy. Most do sport some weapons to discourage pirates, though most buccaneers might look for richer targets.
Cargo Hauler: This vessel was designed for transporting goods, and no amount of retroftting can fully change this. This hull comes pre-equipped with one Main Cargo Hold Component (see page 203). The hull’s Space has already been reduced to account for this, however, when the ship is constructed it must be able to provide 2 Power to this Component.
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
Vagabond-class merchant trader200-405 A common sight throughout the Calixis Sector, Vagabonds are small, multi-purpose merchant vessels able to transport a wide variety of cargos and even passengers. Popular amongst poorer Chartist captains, these ships are unassuming but reliable, and have even been known to mount small broadsides for defence.
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
Hazeroth-class privateer300-354 The Hazeroth class comprises a variety of raider vessels of similar size and frepower. Many have been known to operate from the infamous Hazeroth Abyss (hence the name), and are popular with privateers. Most sacrifce cargo space and armour for improved engines and reinforced interior bulkheads, allowing them to flee anything they cannot fght.
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
Havoc-class merchant raider350-403 The Havoc class is a heavy raider whose origins date back to before the reconquest of the Calixis Sector. A typical Havoc has fast engines, sizeable cargo space, and a battery strength to rival many frigates. However, their armour is relatively weak, meaning that these ‘glass cannons’ have a hard time going toe-to-toe with a comparable naval vessel.
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
Sword-class frigate400-404 The Sword frigates have been a mainstay escort vessel for Battlefleet Calixis ever since its founding. Every system aboard one of these frigates has been tried and tested in innumerable engagements. Its laser-based weapons and turrets are accurate and hard-hitting, its plasma drives are rugged and reliable in extreme conditions. Few task forces do not include at least a pair of Swords to guard the flanks of larger vessels or pursue smaller, faster raiders. More than a few Rogue Traders have noticed the stellar performance of these vessels and obtained one. With a few minor conversions to increase holds, Swords suit their needs quite well.
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
Tempest-class strike frigate400-424 The Tempest is a specialised frigate produced in the Calixis and surrounding sectors. It trades long ranged frepower for heavy, short-ranged broadsides designed to devastate enemies at ‘knife-fght’ distances. To get to those distances, Tempests have triple-armoured prows and boosted drives, and often carry assault boats and large complements of ratings for boarding actions. These larger quarters and hanger bays have been found very useful for other, more commercial purposes as well.
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
Dauntless-class light cruiser550-607 Light, scouting cruisers are the eyes and ears of Imperial fleets. They carry enough fuel and supplies for patrols that last months or even years, and enough frepower to dispatch any smaller vessels foolish enough to close with them. The Dauntless is popular because it combines the manoeuvrability of a frigate with a daunting forward lance armament.
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
Lunar-class cruiser600-758 The Lunar class cruiser makes up the backbone of Battlefleet Calixis. Its (relatively) uncomplicated design dates back to the dawn of the Imperium, and it can be constructed at worlds normally unable to build a ship of the line. Its variety of weapons batteries, lances, and torpedoes make it both a versatile combatant and dangerous foe. Most Rogue Traders remove the torpedo tubes to add more cargo space instead.
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
Falchion-class Frigate421-344 The Falchion is considered a new class, having only been laid down in 261.M41. Given the Imperial Navy’s deference towards the truly ancient ships in its arsenal, the class (given its mere 550 years of service) is regarded as an untried and untested pretender to the throne of more established ships like the venerable Sword. As such, it has engendered some undisguised and unfair hostility from the more hidebound and traditional sections of the Battlefleet Calixis offcer class.

This is a pity, for the Falchion, like all Voss Forge world ships, is a thoroughly well-constructed and innovative design. It is more flexible than many frigates, having, unusually, the capacity to carry torpedoes. This has led to the class being used in a more aggressive capacity than perhaps suits it, more reactionary offcers tending to treat it as an upgunned heavy destroyer. This ignores its abilities as an escort vessel for larger craft, its original purpose.

Battlefleet Calixis currently has only one squadron of these ships, the three-vessel Broadsword Squadron patrolling a long loop around the Scintilla/Iocanthus/Sepheris Secundus triangular trade route. There is, however, talk of diverting the squadron to conduct long-range scouting patrols into the Halo Stars.

Rogue Traders, being freethinking innovators, are less likely to adopt the Navy’s unsympathetic approach to the new class, and it is not surprising that some Falchions have already been sighted within the Koronus Expanse.

Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
Torbjab-retrofit Frigate421-453 This ship is a heavily modified Falchion class vessel. It has been customized to add a prow hardpoint designed to house a Nova Cannon. This required extensive retrofit, which weakened the overall armor of the vessel. The ship is lightly armored and designed to hit extremely hard quickly to hopefully eliminate an opponent before it can be fired upon.

Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
Loki-class Q-ship210-455 The Loki class is actually a “catch-all” class of several different types of transports that have been modified as Q-ships. Although it is the Navy’s sacred duty to protect Imperial commerce, there are too many trade lanes to defend, and too few warships to do so. In addition, many pirate wolfpacks will stay away from heavily defended convoys, waiting for weaker prey.

Q-ships offer the Imperium a way to turn the predators into the prey. Disguised as helpless merchantmen, they actually pack powerful macrobatteries and even lances. Their favoured tactic is to heave to at the first sight of a pirate, pretending to surrender without a fight. When the raider is close enough, they run out their guns and give them massed broadsides at point-blank range. Although this can often defeat their opponents in a single crushing broadside, most Loki-class ships are still as slow and unwieldy as other merchantmen—not designed for sustained combat.

Cargo Hauler: This vessel was designed for transporting goods, and no amount of retrofitting can fully change this. This hull comes pre-equipped with one Main Cargo Hold Component (see ROGUE TRADER page 203). The hull’s Space has already been reduced to account for this, however, when the ship is constructed it must be able to provide two Power to this Component.
Hidden Predator: This ship automatically gains the Wolf in Sheep’s Clothing Past History (players using this ship do not roll for Past Histories.)
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
Orion-class Star Clipper250-404 The Orions are something of a rarity amongst the Imperium’s starships—a fast transport or star-clipper. Though they are designed for cargo, their lean forms, raked bows, and powerful drive tubes are less optimised for cargo hauling and more designed for travelling at speed.

Orion-class starships are constructed to transport smaller, high-value cargoes that must reach their destination quickly or through hostile territory. Rather than rely on armed escorts, Orions travel alone. They trust in their speed to see them clear of most predators, and count on their weapons to send off those quick enough to keep up. Often they are successful, but Orions do have one major drawback. The redundant internal bulkheads and exterior armour that would normally be added to human ships has been forgone in order to increase speed and cargo capacity. As a result, a few stiff hits can easily cripple an Orion.

Cargo Hauler: This vessel was designed for transporting goods, and no amount of retrofitting can fully change this. This hull comes pre-equipped with one Main Cargo Hold Component (see ROGUE TRADER page 203). The hull’s Space has already been reduced to account for this, however, when the ship is constructed it must be able to provide two Power to this Component.
Fast Ship: Due to the precisely calibrated nature of this ship, it cannot be equipped with Components that increase its Armour.
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
Cobra-class Destroyer300-353 The Cobra-class destroyer is one of the smallest warp-capable ships in the Imperial fleet, and also one of the fastest. It fills two roles in the Imperial Navy. The first, and most common, is a torpedo vessel. Armed with massive anti-warship torpedoes, squadrons of Cobras are agile enough to dart into fleet engagements, launch spreads of ordinance, then flee—hopefully before their larger adversaries can hit them with a massed broadside.

Although no ship could be said to be mass-produced in the Imperium, the Cobra is one of the simplest to build, with a well-equipped shipyard able to construct one in only several years. This makes them popular with Rogue Traders who are— relatively—destitute. A Cobra can be far easier to procure than a cruiser, and still possesses a warp drive. Many Rogue Traders who do so retrofit a Cobra to remove the massive torpedo bays, however, to create space for cargo or other weapons.

Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).
Viper-class Scout Sloop202-456 The Viper is the smallest warp-capable vessel used in Battlefleet Calixis. The Viper is a fast scout ship, with immensely powerful realspace engines. It is used for short term spy missions aimed at specifc hostile regions: unlike, for example, a Dauntless light cruiser, which will conduct broad patrols over a wide area, the Viper charges into hostile territory at high speed. There it uses powerful auspex and augur scanners to collate as much information as possible, before retreating to a safe warp jump point while usually pursued by enemy ships.
Given its specialist role, the Viper is unsurprisingly limited in many ways. It is a tiny ship, with very restricted space for additional Components. Furthermore, it is not heavily armed, as extensive weapon batteries would draw vital power from the sensor arrays and engines. They are rare vessels in the sector and are not ideal vessels for Rogue Traders, given their highly specialised nature. However, more enterprising and wealthy dynasties will often employ a Viper as part of a larger fleet, leapfrogging ahead of the main force to rapidly establish the nature of each planetary system encountered.
Damage: Every time your ship takes a wound to the hull, your ship's toughness is reduced by 5. Your crew population is reduces by 1d6% (this is not recovered with patching).