Backgrounds Feats Races Spell Mundane Items Magic Items Items Monsters
NameTypeWeightInfo
Bullets (Modern)A0.1The ammunition of a firearm is destroyed upon use. Modern firearms use bullets.Source: Dungeon Master's Guide, page 267
Dynamite (Stick)G1Dynamite is a modern-era explosive.
As an action, a creature can light a stick of dynamite and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.A character can bind sticks of dynamite together so they explode at the same time. Each additional stick increases the damage by 1d6 (to a maximum of 10d6) and the burst radius by 5 feet (to a maximum of 20 feet).
Fragmentation GrenadeG1A fragmentation grenade is a modern-era explosive.
As an action, a character can throw a grenade at a point up to 60 feet away. With a grenade launcher, the character can propel the grenade up to 120 feet away.Each creature within 20 feet of an exploding fragmentation grenade must make a DC 15 Dexterity saving throw, taking 5d6 piercing damage on a failed save, or half as much damage on a successful one.
Grenade LauncherG7A grenade launcher is a modern-era item.
With a grenade launcher, a character can propel a grenade up to 120 feet away.
Smoke GrenadeG2A smoke grenade is a modern-era explosive
As an action, a character can throw a grenade at a point up to 60 feet away. With a grenade launcher, the character can propel the grenade up to 120 feet away.One round after a smoke grenade lands, it emits a cloud of smoke that creates a heavily obscured area in a 20-foot radius. A moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round.
Forced Entry UnitHA20A forced entry unit is modern armor. It provides resistance to ballistic and slashing damage.Source: Behind the Screens: My New d20 Modern Campaign
Forced Entry Unit +1HA20A forced entry unit is modern armor. It provides resistance to ballistic and slashing damage.
You have a +1 bonus to AC while wearing this armor.
Forced Entry Unit +2HA20A forced entry unit is modern armor. It provides resistance to ballistic and slashing damage.
You have a +2 bonus to AC while wearing this armor.
Forced Entry Unit +3HA20A forced entry unit is modern armor. It provides resistance to ballistic and slashing damage.
You have a +3 bonus to AC while wearing this armor.
Forced Entry Unit of Acid ResistanceHA20Requires AttunementA forced entry unit is modern armor. It provides resistance to ballistic and slashing damage.
Forced Entry Unit of Cold ResistanceHA20Requires AttunementA forced entry unit is modern armor. It provides resistance to ballistic and slashing damage.
Forced Entry Unit of Fire ResistanceHA20Requires AttunementA forced entry unit is modern armor. It provides resistance to ballistic and slashing damage.
Forced Entry Unit of Force ResistanceHA20Requires AttunementA forced entry unit is modern armor. It provides resistance to ballistic and slashing damage.
Forced Entry Unit of Lightning ResistanceHA20Requires AttunementA forced entry unit is modern armor. It provides resistance to ballistic and slashing damage.
Forced Entry Unit of Necrotic ResistanceHA20Requires AttunementA forced entry unit is modern armor. It provides resistance to ballistic and slashing damage.
Forced Entry Unit of Poison ResistanceHA20Requires AttunementA forced entry unit is modern armor. It provides resistance to ballistic and slashing damage.
Forced Entry Unit of Psychic ResistanceHA20Requires AttunementA forced entry unit is modern armor. It provides resistance to ballistic and slashing damage.
Forced Entry Unit of Radiant ResistanceHA20Requires AttunementA forced entry unit is modern armor. It provides resistance to ballistic and slashing damage.
Forced Entry Unit of Thunder ResistanceHA20Requires AttunementA forced entry unit is modern armor. It provides resistance to ballistic and slashing damage.
Land Warrior ArmorHA10Land warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5.Source: Behind the Screens: My New d20 Modern Campaign
Land Warrior Armor +1HA10Land warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5.
You have a +1 bonus to AC while wearing this armor.
Land Warrior Armor +2HA10Land warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5.
You have a +2 bonus to AC while wearing this armor.
Land Warrior Armor +3HA10Land warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5.
You have a +3 bonus to AC while wearing this armor.
Land Warrior Armor of Acid ResistanceHA10Requires AttunementLand warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5.
Land Warrior Armor of Cold ResistanceHA10Requires AttunementLand warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5.
Land Warrior Armor of Fire ResistanceHA10Requires AttunementLand warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5.
Land Warrior Armor of Force ResistanceHA10Requires AttunementLand warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5.
Land Warrior Armor of Lightning ResistanceHA10Requires AttunementLand warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5.
Land Warrior Armor of Necrotic ResistanceHA10Requires AttunementLand warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5.
Land Warrior Armor of Poison ResistanceHA10Requires AttunementLand warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5.
Land Warrior Armor of Psychic ResistanceHA10Requires AttunementLand warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5.
Land Warrior Armor of Radiant ResistanceHA10Requires AttunementLand warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5.
Land Warrior Armor of Thunder ResistanceHA10Requires AttunementLand warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5.
Mariner's Forced Entry UnitHA20A forced entry unit is modern armor. It provides resistance to ballistic and slashing damage.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
Mariner's Land Warrior ArmorHA10Land warrior armor is modern armor. It reduces damage from ballistic or slashing attacks by 5.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
Mariner's Special Response VestHA15A special response vest is modern armor. It provides resistance to ballistic damage.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
Special Response VestHA15A special response vest is modern armor. It provides resistance to ballistic damage.Source: Behind the Screens: My New d20 Modern Campaign
Special Response Vest +1HA15A special response vest is modern armor. It provides resistance to ballistic damage.
You have a +1 bonus to AC while wearing this armor.
Special Response Vest +2HA15A special response vest is modern armor. It provides resistance to ballistic damage.
You have a +2 bonus to AC while wearing this armor.
Special Response Vest +3HA15A special response vest is modern armor. It provides resistance to ballistic damage.
You have a +3 bonus to AC while wearing this armor.
Special Response Vest of Acid ResistanceHA15Requires AttunementA special response vest is modern armor. It provides resistance to ballistic damage.
Special Response Vest of Cold ResistanceHA15Requires AttunementA special response vest is modern armor. It provides resistance to ballistic damage.
Special Response Vest of Fire ResistanceHA15Requires AttunementA special response vest is modern armor. It provides resistance to ballistic damage.
Special Response Vest of Force ResistanceHA15Requires AttunementA special response vest is modern armor. It provides resistance to ballistic damage.
Special Response Vest of Lightning ResistanceHA15Requires AttunementA special response vest is modern armor. It provides resistance to ballistic damage.
Special Response Vest of Necrotic ResistanceHA15Requires AttunementA special response vest is modern armor. It provides resistance to ballistic damage.
Special Response Vest of Poison ResistanceHA15Requires AttunementA special response vest is modern armor. It provides resistance to ballistic damage.
Special Response Vest of Psychic ResistanceHA15Requires AttunementA special response vest is modern armor. It provides resistance to ballistic damage.
Special Response Vest of Radiant ResistanceHA15Requires AttunementA special response vest is modern armor. It provides resistance to ballistic damage.
Special Response Vest of Thunder ResistanceHA15Requires AttunementA special response vest is modern armor. It provides resistance to ballistic damage.
Heavy CoatLA6A heavy coat is modern armor.Source: Behind the Screens: My New d20 Modern Campaign
Heavy Coat +1LA6A heavy coat is modern armor.
You have a +1 bonus to AC while wearing this armor.
Heavy Coat +2LA6A heavy coat is modern armor.
You have a +2 bonus to AC while wearing this armor.
Heavy Coat +3LA6A heavy coat is modern armor.
You have a +3 bonus to AC while wearing this armor.
Heavy Coat of Acid ResistanceLA6Requires AttunementA heavy coat is modern armor.
Heavy Coat of Cold ResistanceLA6Requires AttunementA heavy coat is modern armor.
Heavy Coat of Fire ResistanceLA6Requires AttunementA heavy coat is modern armor.
Heavy Coat of Force ResistanceLA6Requires AttunementA heavy coat is modern armor.
Heavy Coat of Lightning ResistanceLA6Requires AttunementA heavy coat is modern armor.
Heavy Coat of Necrotic ResistanceLA6Requires AttunementA heavy coat is modern armor.
Heavy Coat of Poison ResistanceLA6Requires AttunementA heavy coat is modern armor.
Heavy Coat of Psychic ResistanceLA6Requires AttunementA heavy coat is modern armor.
Heavy Coat of Radiant ResistanceLA6Requires AttunementA heavy coat is modern armor.
Heavy Coat of Thunder ResistanceLA6Requires AttunementA heavy coat is modern armor.
Kevlar-Lined CoatLA8A Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2.Source: Behind the Screens: My New d20 Modern Campaign
Kevlar-Lined Coat +1LA8A Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2.
You have a +1 bonus to AC while wearing this armor.
Kevlar-Lined Coat +2LA8A Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2.
You have a +2 bonus to AC while wearing this armor.
Kevlar-Lined Coat +3LA8A Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2.
You have a +3 bonus to AC while wearing this armor.
Kevlar-Lined Coat of Acid ResistanceLA8Requires AttunementA Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2.
Kevlar-Lined Coat of Cold ResistanceLA8Requires AttunementA Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2.
Kevlar-Lined Coat of Fire ResistanceLA8Requires AttunementA Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2.
Kevlar-Lined Coat of Force ResistanceLA8Requires AttunementA Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2.
Kevlar-Lined Coat of Lightning ResistanceLA8Requires AttunementA Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2.
Kevlar-Lined Coat of Necrotic ResistanceLA8Requires AttunementA Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2.
Kevlar-Lined Coat of Poison ResistanceLA8Requires AttunementA Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2.
Kevlar-Lined Coat of Psychic ResistanceLA8Requires AttunementA Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2.
Kevlar-Lined Coat of Radiant ResistanceLA8Requires AttunementA Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2.
Kevlar-Lined Coat of Thunder ResistanceLA8Requires AttunementA Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2.
Leather JacketLA4A leather jacket is modern armor.Source: Behind the Screens: My New d20 Modern Campaign
Leather Jacket +1LA4A leather jacket is modern armor.
You have a +1 bonus to AC while wearing this armor.
Leather Jacket +2LA4A leather jacket is modern armor.
You have a +2 bonus to AC while wearing this armor.
Leather Jacket +3LA4A leather jacket is modern armor.
You have a +3 bonus to AC while wearing this armor.
Leather Jacket of Acid ResistanceLA4Requires AttunementA leather jacket is modern armor.
Leather Jacket of Cold ResistanceLA4Requires AttunementA leather jacket is modern armor.
Leather Jacket of Fire ResistanceLA4Requires AttunementA leather jacket is modern armor.
Leather Jacket of Force ResistanceLA4Requires AttunementA leather jacket is modern armor.
Leather Jacket of Lightning ResistanceLA4Requires AttunementA leather jacket is modern armor.
Leather Jacket of Necrotic ResistanceLA4Requires AttunementA leather jacket is modern armor.
Leather Jacket of Poison ResistanceLA4Requires AttunementA leather jacket is modern armor.
Leather Jacket of Psychic ResistanceLA4Requires AttunementA leather jacket is modern armor.
Leather Jacket of Radiant ResistanceLA4Requires AttunementA leather jacket is modern armor.
Leather Jacket of Thunder ResistanceLA4Requires AttunementA leather jacket is modern armor.
Light Undercover ShirtLA2A light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2.Source: Behind the Screens: My New d20 Modern Campaign
Light Undercover Shirt +1LA2A light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2.
You have a +1 bonus to AC while wearing this armor.
Light Undercover Shirt +2LA2A light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2.
You have a +2 bonus to AC while wearing this armor.
Light Undercover Shirt +3LA2A light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2.
You have a +3 bonus to AC while wearing this armor.
Light Undercover Shirt of Acid ResistanceLA2Requires AttunementA light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2.
Light Undercover Shirt of Cold ResistanceLA2Requires AttunementA light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2.
Light Undercover Shirt of Fire ResistanceLA2Requires AttunementA light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2.
Light Undercover Shirt of Force ResistanceLA2Requires AttunementA light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2.
Light Undercover Shirt of Lightning ResistanceLA2Requires AttunementA light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2.
Light Undercover Shirt of Necrotic ResistanceLA2Requires AttunementA light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2.
Light Undercover Shirt of Poison ResistanceLA2Requires AttunementA light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2.
Light Undercover Shirt of Psychic ResistanceLA2Requires AttunementA light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2.
Light Undercover Shirt of Radiant ResistanceLA2Requires AttunementA light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2.
Light Undercover Shirt of Thunder ResistanceLA2Requires AttunementA light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2.
Mariner's Heavy CoatLA6A heavy coat is modern armor.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
Mariner's Kevlar-Lined CoatLA8A Kevlar-lined coat is modern armor. It reduces damage from ballistic attacks by 2.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
Mariner's Leather JacketLA4A leather jacket is modern armor.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
Mariner's Light Undercover ShirtLA2A light undercover shirt is modern armor. It reduces damage from ballistic attacks by 2.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
Mariner's Undercover VestLA3An undercover vest is modern armor. It reduces damage from ballistic attacks by 2.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
Undercover VestLA3An undercover vest is modern armor. It reduces damage from ballistic attacks by 2.Source: Behind the Screens: My New d20 Modern Campaign
Undercover Vest +1LA3An undercover vest is modern armor. It reduces damage from ballistic attacks by 2.
You have a +1 bonus to AC while wearing this armor.
Undercover Vest +2LA3An undercover vest is modern armor. It reduces damage from ballistic attacks by 2.
You have a +2 bonus to AC while wearing this armor.
Undercover Vest +3LA3An undercover vest is modern armor. It reduces damage from ballistic attacks by 2.
You have a +3 bonus to AC while wearing this armor.
Undercover Vest of Acid ResistanceLA3Requires AttunementAn undercover vest is modern armor. It reduces damage from ballistic attacks by 2.
Undercover Vest of Cold ResistanceLA3Requires AttunementAn undercover vest is modern armor. It reduces damage from ballistic attacks by 2.
Undercover Vest of Fire ResistanceLA3Requires AttunementAn undercover vest is modern armor. It reduces damage from ballistic attacks by 2.
Undercover Vest of Force ResistanceLA3Requires AttunementAn undercover vest is modern armor. It reduces damage from ballistic attacks by 2.
Undercover Vest of Lightning ResistanceLA3Requires AttunementAn undercover vest is modern armor. It reduces damage from ballistic attacks by 2.
Undercover Vest of Necrotic ResistanceLA3Requires AttunementAn undercover vest is modern armor. It reduces damage from ballistic attacks by 2.
Undercover Vest of Poison ResistanceLA3Requires AttunementAn undercover vest is modern armor. It reduces damage from ballistic attacks by 2.
Undercover Vest of Psychic ResistanceLA3Requires AttunementAn undercover vest is modern armor. It reduces damage from ballistic attacks by 2.
Undercover Vest of Radiant ResistanceLA3Requires AttunementAn undercover vest is modern armor. It reduces damage from ballistic attacks by 2.
Undercover Vest of Thunder ResistanceLA3Requires AttunementAn undercover vest is modern armor. It reduces damage from ballistic attacks by 2.
Concealable VestMA4A concealable vest is modern armor. It reduces damage from ballistic attacks by 3.Source: Behind the Screens: My New d20 Modern Campaign
Concealable Vest +1MA4A concealable vest is modern armor. It reduces damage from ballistic attacks by 3.
You have a +1 bonus to AC while wearing this armor.
Concealable Vest +2MA4A concealable vest is modern armor. It reduces damage from ballistic attacks by 3.
You have a +2 bonus to AC while wearing this armor.
Concealable Vest +3MA4A concealable vest is modern armor. It reduces damage from ballistic attacks by 3.
You have a +3 bonus to AC while wearing this armor.
Concealable Vest of Acid ResistanceMA4Requires AttunementA concealable vest is modern armor. It reduces damage from ballistic attacks by 3.
Concealable Vest of Cold ResistanceMA4Requires AttunementA concealable vest is modern armor. It reduces damage from ballistic attacks by 3.
Concealable Vest of Fire ResistanceMA4Requires AttunementA concealable vest is modern armor. It reduces damage from ballistic attacks by 3.
Concealable Vest of Force ResistanceMA4Requires AttunementA concealable vest is modern armor. It reduces damage from ballistic attacks by 3.
Concealable Vest of Lightning ResistanceMA4Requires AttunementA concealable vest is modern armor. It reduces damage from ballistic attacks by 3.
Concealable Vest of Necrotic ResistanceMA4Requires AttunementA concealable vest is modern armor. It reduces damage from ballistic attacks by 3.
Concealable Vest of Poison ResistanceMA4Requires AttunementA concealable vest is modern armor. It reduces damage from ballistic attacks by 3.
Concealable Vest of Psychic ResistanceMA4Requires AttunementA concealable vest is modern armor. It reduces damage from ballistic attacks by 3.
Concealable Vest of Radiant ResistanceMA4Requires AttunementA concealable vest is modern armor. It reduces damage from ballistic attacks by 3.
Concealable Vest of Thunder ResistanceMA4Requires AttunementA concealable vest is modern armor. It reduces damage from ballistic attacks by 3.
Light-Duty VestMA8A light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher.Source: Behind the Screens: My New d20 Modern Campaign
Light-Duty Vest +1MA8A light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher.
You have a +1 bonus to AC while wearing this armor.
Light-Duty Vest +2MA8A light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher.
You have a +2 bonus to AC while wearing this armor.
Light-Duty Vest +3MA8A light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher.
You have a +3 bonus to AC while wearing this armor.
Light-Duty Vest of Acid ResistanceMA8Requires AttunementA light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher.
Light-Duty Vest of Cold ResistanceMA8Requires AttunementA light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher.
Light-Duty Vest of Fire ResistanceMA8Requires AttunementA light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher.
Light-Duty Vest of Force ResistanceMA8Requires AttunementA light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher.
Light-Duty Vest of Lightning ResistanceMA8Requires AttunementA light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher.
Light-Duty Vest of Necrotic ResistanceMA8Requires AttunementA light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher.
Light-Duty Vest of Poison ResistanceMA8Requires AttunementA light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher.
Light-Duty Vest of Psychic ResistanceMA8Requires AttunementA light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher.
Light-Duty Vest of Radiant ResistanceMA8Requires AttunementA light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher.
Light-Duty Vest of Thunder ResistanceMA8Requires AttunementA light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher.
Mariner's Concealable VestMA4A concealable vest is modern armor. It reduces damage from ballistic attacks by 3.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
Mariner's Light-Duty VestMA8A light-duty vest is modern armor. It reduces damage from ballistic attacks by 3. Additionally, you may apply up to 3 points of your Dex modifier to your AC while wearing it if your Dexterity is 16 or higher.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
Mariner's Tactical VestMA10A tactical vest is modern armor. It provides resistance to ballistic damage.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
Tactical VestMA10A tactical vest is modern armor. It provides resistance to ballistic damage.Source: Behind the Screens: My New d20 Modern Campaign
Tactical Vest +1MA10A tactical vest is modern armor. It provides resistance to ballistic damage.
You have a +1 bonus to AC while wearing this armor.
Tactical Vest +2MA10A tactical vest is modern armor. It provides resistance to ballistic damage.
You have a +2 bonus to AC while wearing this armor.
Tactical Vest +3MA10A tactical vest is modern armor. It provides resistance to ballistic damage.
You have a +3 bonus to AC while wearing this armor.
Tactical Vest of Acid ResistanceMA10Requires AttunementA tactical vest is modern armor. It provides resistance to ballistic damage.
Tactical Vest of Cold ResistanceMA10Requires AttunementA tactical vest is modern armor. It provides resistance to ballistic damage.
Tactical Vest of Fire ResistanceMA10Requires AttunementA tactical vest is modern armor. It provides resistance to ballistic damage.
Tactical Vest of Force ResistanceMA10Requires AttunementA tactical vest is modern armor. It provides resistance to ballistic damage.
Tactical Vest of Lightning ResistanceMA10Requires AttunementA tactical vest is modern armor. It provides resistance to ballistic damage.
Tactical Vest of Necrotic ResistanceMA10Requires AttunementA tactical vest is modern armor. It provides resistance to ballistic damage.
Tactical Vest of Poison ResistanceMA10Requires AttunementA tactical vest is modern armor. It provides resistance to ballistic damage.
Tactical Vest of Psychic ResistanceMA10Requires AttunementA tactical vest is modern armor. It provides resistance to ballistic damage.
Tactical Vest of Radiant ResistanceMA10Requires AttunementA tactical vest is modern armor. It provides resistance to ballistic damage.
Tactical Vest of Thunder ResistanceMA10Requires AttunementA tactical vest is modern armor. It provides resistance to ballistic damage.
Automatic PistolR3An automatic pistol is a modern-era firearm.Ammunition: The ammunition of a firearm is destroyed upon use. Modern firearms use bullets.
Automatic Pistol +1R3An automatic pistol is a modern-era firearm.
You have a +1 bonus to attack and damage rolls made with this weapon.
Automatic Pistol +2R3An automatic pistol is a modern-era firearm.
You have a +2 bonus to attack and damage rolls made with this weapon.
Automatic Pistol +3R3An automatic pistol is a modern-era firearm.
You have a +3 bonus to attack and damage rolls made with this weapon.
Automatic Pistol of WarningR3Requires AttunementAn automatic pistol is a modern-era firearm.
Automatic RifleR8An automatic rifle is a modern-era firearm.Ammunition: The ammunition of a firearm is destroyed upon use. Modern firearms use bullets.
Automatic Rifle +1R8An automatic rifle is a modern-era firearm.
You have a +1 bonus to attack and damage rolls made with this weapon.
Automatic Rifle +2R8An automatic rifle is a modern-era firearm.
You have a +2 bonus to attack and damage rolls made with this weapon.
Automatic Rifle +3R8An automatic rifle is a modern-era firearm.
You have a +3 bonus to attack and damage rolls made with this weapon.
Automatic Rifle of WarningR8Requires AttunementAn automatic rifle is a modern-era firearm.
Hunting RifleR8A hunting rifle is a modern-era firearm.Ammunition: The ammunition of a firearm is destroyed upon use. Modern firearms use bullets.
Hunting Rifle +1R8A hunting rifle is a modern-era firearm.
You have a +1 bonus to attack and damage rolls made with this weapon.
Hunting Rifle +2R8A hunting rifle is a modern-era firearm.
You have a +2 bonus to attack and damage rolls made with this weapon.
Hunting Rifle +3R8A hunting rifle is a modern-era firearm.
You have a +3 bonus to attack and damage rolls made with this weapon.
Hunting Rifle of WarningR8Requires AttunementA hunting rifle is a modern-era firearm.
RevolverR3A revolver is a modern-era firearm.Ammunition: The ammunition of a firearm is destroyed upon use. Modern firearms use bullets.
Revolver +1R3A revolver is a modern-era firearm.
You have a +1 bonus to attack and damage rolls made with this weapon.
Revolver +2R3A revolver is a modern-era firearm.
You have a +2 bonus to attack and damage rolls made with this weapon.
Revolver +3R3A revolver is a modern-era firearm.
You have a +3 bonus to attack and damage rolls made with this weapon.
Revolver of WarningR3Requires AttunementA revolver is a modern-era firearm.
ShotgunR7A shotgun is a modern-era firearm.Ammunition: The ammunition of a firearm is destroyed upon use. Modern firearms use bullets.
Shotgun +1R7A shotgun is a modern-era firearm.
You have a +1 bonus to attack and damage rolls made with this weapon.
Shotgun +2R7A shotgun is a modern-era firearm.
You have a +2 bonus to attack and damage rolls made with this weapon.
Shotgun +3R7A shotgun is a modern-era firearm.
You have a +3 bonus to attack and damage rolls made with this weapon.
Shotgun of WarningR7Requires AttunementA shotgun is a modern-era firearm.
Vicious Automatic PistolR3An automatic pistol is a modern-era firearm.
When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.
Vicious Automatic RifleR8An automatic rifle is a modern-era firearm.
When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.
Vicious Hunting RifleR8A hunting rifle is a modern-era firearm.
When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.
Vicious RevolverR3A revolver is a modern-era firearm.
When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.
Vicious ShotgunR7A shotgun is a modern-era firearm.
When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.
Bullets +1 (Modern)A0.1The ammunition of a firearm is destroyed upon use. Modern firearms use bullets.
You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
Bullets +2 (Modern)A0.1The ammunition of a firearm is destroyed upon use. Modern firearms use bullets.
You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
Bullets +3 (Modern)A0.1The ammunition of a firearm is destroyed upon use. Modern firearms use bullets.
You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
Bullets of Slaying (Modern)A0.1The ammunition of a firearm is destroyed upon use. Modern firearms use bullets.
A bullet of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both bullets of dragon slaying and bullets of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one.
Bullet of Slaying (Renaissance)A0.2The ammunition of a firearm is destroyed upon use. Renaissance firearms use bullets and gunpowder.
A bullet of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both bullets of dragon slaying and bullets of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one.
Bullets (Renaissance)A0.2The ammunition of a firearm is destroyed upon use. Renaissance firearms use bullets and gunpowder.Source: Dungeon Master's Guide, page 267
Bullets +1 (Renaissance)A0.2The ammunition of a firearm is destroyed upon use. Renaissance firearms use bullets and gunpowder.
You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
Bullets +2 (Renaissance)A0.2The ammunition of a firearm is destroyed upon use. Renaissance firearms use bullets and gunpowder.
You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
Bullets +3 (Renaissance)A0.2The ammunition of a firearm is destroyed upon use. Renaissance firearms use bullets and gunpowder.
You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
BombG1A bomb is a Renaissance-era explosive.
As an action, a character can light this bomb and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage.
Powder HornG2Gunpowder is a Renaissance-era explosive.
Gunpowder is chiefly used to propel a bullet out of the barrel of a pistol or rifle, or it is formed into a bomb. Gunpowder is sold in small wooden kegs and in water-resistant powder horns.Setting fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it (3d6 for a powder horn, 7d6 for a keg). A successful DC 12 Dexterity saving throw halves the damage. Setting fire to an ounce of gunpowder causes it to flare for 1 round, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.
Powder KegG20Gunpowder is a Renaissance-era explosive.
Gunpowder is chiefly used to propel a bullet out of the barrel of a pistol or rifle, or it is formed into a bomb. Gunpowder is sold in small wooden kegs and in water-resistant powder horns.Setting fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it (3d6 for a powder horn, 7d6 for a keg). A successful DC 12 Dexterity saving throw halves the damage. Setting fire to an ounce of gunpowder causes it to flare for 1 round, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.
MusketR10A musket is a Renaissance-era firearm.Ammunition: The ammunition of a firearm is destroyed upon use. Renaissance firearms use bullets and gunpowder.
Musket +1R10A musket is a Renaissance-era firearm.
You have a +1 bonus to attack and damage rolls made with this weapon.
Musket +2R10A musket is a Renaissance-era firearm.
You have a +2 bonus to attack and damage rolls made with this weapon.
Musket +3R10A musket is a Renaissance-era firearm.
You have a +3 bonus to attack and damage rolls made with this weapon.
Musket of WarningR10Requires AttunementA musket is a Renaissance-era firearm.
PistolR3A pistol is a Renaissance-era firearm.Ammunition: The ammunition of a firearm is destroyed upon use. Renaissance firearms use bullets and gunpowder.
Pistol +1R3A pistol is a Renaissance-era firearm.
You have a +1 bonus to attack and damage rolls made with this weapon.
Pistol +2R3A pistol is a Renaissance-era firearm.
You have a +2 bonus to attack and damage rolls made with this weapon.
Pistol +3R3A pistol is a Renaissance-era firearm.
You have a +3 bonus to attack and damage rolls made with this weapon.
Pistol of WarningR3Requires AttunementA pistol is a Renaissance-era firearm.
Vicious MusketR10A musket is a Renaissance-era firearm.
When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 piercing damage.
Vicious PistolR3A pistol is a Renaissance-era firearm.
When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 piercing damage.
10 GP - Azurite$0An opaque mottled deep blue gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134
10 GP - Banded Agate$0A translucent striped brown, blue, white, or red gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134
10 GP - Blue Quartz$0A transparent pale blue gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134
10 GP - Eye Agate$0A translucent circles of gray, white, brown, blue, or green gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134
10 GP - Hematite$0An opaque gray-black gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134
10 GP - Lapis Lazuli$0An opaque light and dark blue with yellow flecks gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134
10 GP - Malachite$0An opaque striated light and dark green gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134
10 GP - Moss Agate$0A translucent pink or yellow-white with mossy gray or green markings gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134
10 GP - Obsidian$0An opaque black gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134
10 GP - Rhodochrosite$0An opaque light pink gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134
10 GP - Tiger Eye$0A translucent brown with golden center gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134
10 GP - Turquoise$0An opaque light blue-green gemstone worth 10 gp.Source: Dungeon Master's Guide, page 134
50 GP - Bloodstone$0An opaque dark gray with red flecks gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134
50 GP - Carnelian$0An opaque orange to red-brown gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134
50 GP - Chalcedony$0An opaque white gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134
50 GP - Chrysoprase$0A translucent green gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134
50 GP - Citrine$0A transparent pale yellow-brown gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134
50 GP - Jasper$0An opaque blue, black, or brown gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134
50 GP - Moonstone$0A translucent white with pale blue glow gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134
50 GP - Onyx$0An opaque bands of black and white, or pure black or white gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134
50 GP - Quartz$0A transparent white, smoky gray, or yellow gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134
50 GP - Sardonyx$0An opaque bands of red and white gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134
50 GP - Star rose quartz$0A translucent rosy stone with white star-shaped center gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134
50 GP - Zircon$0A transparent pale blue-green gemstone worth 50 gp.Source: Dungeon Master's Guide, page 134
100 GP - Amber$0A transparent watery gold to rich gold gemstone worth 100 gp.Source: Dungeon Master's Guide, page 134
100 GP - Amethyst$0A transparent deep purple gemstone worth 100 gp.Source: Dungeon Master's Guide, page 134
100 GP - Chrysoberyl$0A transparent yellow-green to pale green gemstone worth 100 gp.Source: Dungeon Master's Guide, page 134
100 GP - Coral$0An opaque crimson gemstone worth 100 gp.Source: Dungeon Master's Guide, page 134
100 GP - Garnet$0A transparent red, brown-green, or violet gemstone worth 100 gp.Source: Dungeon Master's Guide, page 134
100 GP - Jade$0A translucent light green, deep green, or white gemstone worth 100 gp.Source: Dungeon Master's Guide, page 134
100 GP - Jet$0An opaque deep black gemstone worth 100 gp.Source: Dungeon Master's Guide, page 134
100 GP - Pearl$0An opaque lustrous white, yellow, or pink gemstone worth 100 gp.Source: Dungeon Master's Guide, page 134
100 GP - Spinel$0A transparent red, red-brown, or deep green gemstone worth 100 gp.Source: Dungeon Master's Guide, page 134
100 GP - Tourmaline$0A transparent pale green, blue, brown, or red gemstone worth 100 gp.Source: Dungeon Master's Guide, page 134
500 GP - Alexandrite$0A transparent dark green gemstone worth 500 gp.Source: Dungeon Master's Guide, page 134
500 GP - Aquamarine$0A transparent pale blue-green gemstone worth 500 gp.Source: Dungeon Master's Guide, page 134
500 GP - Black Pearl$0An opaque pure black gemstone worth 500 gp.Source: Dungeon Master's Guide, page 134
500 GP - Blue Spinel$0A transparent deep blue gemstone worth 500 gp.Source: Dungeon Master's Guide, page 134
500 GP - Peridot$0A transparent rich olive green gemstone worth 500 gp.Source: Dungeon Master's Guide, page 134
500 GP - Topaz$0A transparent golden yellow gemstone worth 500 gp.Source: Dungeon Master's Guide, page 134
1000 GP - Black Opal$0A translucent dark green with black mottling and golden flecks gemstone worth 1000 gp.Source: Dungeon Master's Guide, page 134
1000 GP - Blue Sapphire$0A transparent blue-white to medium blue gemstone worth 1000 gp.Source: Dungeon Master's Guide, page 134
1000 GP - Emerald$0A transparent deep bright green gemstone worth 1000 gp.Source: Dungeon Master's Guide, page 134
1000 GP - Fire Opal$0A translucent fiery red gemstone worth 1000 gp.Source: Dungeon Master's Guide, page 134
1000 GP - Opal$0A translucent pale blue with green and golden mottling gemstone worth 1000 gp.Source: Dungeon Master's Guide, page 134
1000 GP - Star Ruby$0A translucent ruby with white star-shaped center gemstone worth 1000 gp.Source: Dungeon Master's Guide, page 134
1000 GP - Star Sapphire$0A translucent blue sapphire with white star-shaped center gemstone worth 1000 gp.Source: Dungeon Master's Guide, page 134
1000 GP - Yellow Sapphire$0A transparent fiery yellow or yellow-green gemstone worth 1000 gp.Source: Dungeon Master's Guide, page 134
5000 GP - Black Sapphire$0A translucent lustrous black with glowing highlights gemstone worth 5000 gp.Source: Dungeon Master's Guide, page 134
5000 GP - Diamond$0A transparent blue-white, canary, pink, brown, or blue gemstone worth 5000 gp.Source: Dungeon Master's Guide, page 134
5000 GP - Jacinth$0A transparent fiery orange gemstone worth 5000 gp.Source: Dungeon Master's Guide, page 134
5000 GP - Ruby$0A transparent clear red to deep crimson gemstone worth 5000 gp.Source: Dungeon Master's Guide, page 134
25 GP - Silver ewer$0This art object is worth 25 gp.Source: Dungeon Master's Guide, page 134
25 GP - Carved bone statuette$0This art object is worth 25 gp.Source: Dungeon Master's Guide, page 134
25 GP - Small gold bracelet$0This art object is worth 25 gp.Source: Dungeon Master's Guide, page 134
25 GP - Cloth-of-gold vestments$0This art object is worth 25 gp.Source: Dungeon Master's Guide, page 134
25 GP - Black velvet mask stitched with silver thread$0This art object is worth 25 gp.Source: Dungeon Master's Guide, page 134
25 GP - Copper chalice with silver filigree$0This art object is worth 25 gp.Source: Dungeon Master's Guide, page 134
25 GP - Pair of engraved bone dice$0This art object is worth 25 gp.Source: Dungeon Master's Guide, page 134
25 GP - Small mirror set in a painted wooden frame$0This art object is worth 25 gp.Source: Dungeon Master's Guide, page 134
25 GP - Embroidered silk handkerchief$0This art object is worth 25 gp.Source: Dungeon Master's Guide, page 134
25 GP - Gold locket with a painted portrait inside$0This art object is worth 25 gp.Source: Dungeon Master's Guide, page 134
250 GP - Gold ring set with bloodstones$0This art object is worth 250 gp.Source: Dungeon Master's Guide, page 135
250 GP - Carved ivory statuette$0This art object is worth 250 gp.Source: Dungeon Master's Guide, page 135
250 GP - Large gold bracelet$0This art object is worth 250 gp.Source: Dungeon Master's Guide, page 135
250 GP - Silver necklace with a gemstone pendant$0This art object is worth 250 gp.Source: Dungeon Master's Guide, page 135
250 GP - Bronze crown$0This art object is worth 250 gp.Source: Dungeon Master's Guide, page 135
250 GP - Silk robe with gold embroidery$0This art object is worth 250 gp.Source: Dungeon Master's Guide, page 135
250 GP - Large well-made tapestry$0This art object is worth 250 gp.Source: Dungeon Master's Guide, page 135
250 GP - Brass mug with jade inlay$0This art object is worth 250 gp.Source: Dungeon Master's Guide, page 135
250 GP - Box of turquoise animal figurines$0This art object is worth 250 gp.Source: Dungeon Master's Guide, page 135
250 GP - Gold bird cage with electrum filigree$0This art object is worth 250 gp.Source: Dungeon Master's Guide, page 135
750 GP - Silver chalice set with moonstones$0This art object is worth 750 gp.Source: Dungeon Master's Guide, page 135
750 GP - Silver-plated steel longsword with jet set in hilt$0This art object is worth 750 gp.Source: Dungeon Master's Guide, page 135
750 GP - Carved harp of exotic wood with ivory inlay and zircon gems$0This art object is worth 750 gp.Source: Dungeon Master's Guide, page 135
750 GP - Small gold idol$0This art object is worth 750 gp.Source: Dungeon Master's Guide, page 135
750 GP - Gold dragon comb set with red garnets as eyes$0This art object is worth 750 gp.Source: Dungeon Master's Guide, page 135
750 GP - Bottle stopper cork embossed with gold leaf and set with amethysts$0This art object is worth 750 gp.Source: Dungeon Master's Guide, page 135
750 GP - Ceremonial electrum dagger with a black pearl in the pommel$0This art object is worth 750 gp.Source: Dungeon Master's Guide, page 135
750 GP - Silver and gold brooch$0This art object is worth 750 gp.Source: Dungeon Master's Guide, page 135
750 GP - Obsidian statuette with gold fittings and inlay$0This art object is worth 750 gp.Source: Dungeon Master's Guide, page 135
750 GP - Painted gold war mask$0This art object is worth 750 gp.Source: Dungeon Master's Guide, page 135
2500 GP - Fine gold chain set with a fire opal$0This art object is worth 2500 gp.Source: Dungeon Master's Guide, page 135
2500 GP - Old masterpiece painting$0This art object is worth 2500 gp.Source: Dungeon Master's Guide, page 135
2500 GP - Embroidered silk and velvet mantle set with numerous moonstones$0This art object is worth 2500 gp.Source: Dungeon Master's Guide, page 135
2500 GP - Platinum bracelet set with a sapphire$0This art object is worth 2500 gp.Source: Dungeon Master's Guide, page 135
2500 GP - Embroidered glove set with jewel chips$0This art object is worth 2500 gp.Source: Dungeon Master's Guide, page 135
2500 GP - Jeweled anklet$0This art object is worth 2500 gp.Source: Dungeon Master's Guide, page 135
2500 GP - Gold music box$0This art object is worth 2500 gp.Source: Dungeon Master's Guide, page 135
2500 GP - Gold circlet set with four aquamarines$0This art object is worth 2500 gp.Source: Dungeon Master's Guide, page 135
2500 GP - Eye patch with a mock eye set in blue sapphire and moonstone$0This art object is worth 2500 gp.Source: Dungeon Master's Guide, page 135
2500 GP - A necklace string of small pink pearls$0This art object is worth 2500 gp.Source: Dungeon Master's Guide, page 135
7500 GP - Jeweled gold crown$0This art object is worth 7500 gp.Source: Dungeon Master's Guide, page 135
7500 GP - Jeweled platinum ring$0This art object is worth 7500 gp.Source: Dungeon Master's Guide, page 135
7500 GP - Small gold statuette set with rubies$0This art object is worth 7500 gp.Source: Dungeon Master's Guide, page 135
7500 GP - Gold cup set with emeralds$0This art object is worth 7500 gp.Source: Dungeon Master's Guide, page 135
7500 GP - Gold jewelry box with platinum filigree$0This art object is worth 7500 gp.Source: Dungeon Master's Guide, page 135
7500 GP - Painted gold child's sarcophagus$0This art object is worth 7500 gp.Source: Dungeon Master's Guide, page 135
7500 GP - jade game board with solid gold playing pieces$0This art object is worth 7500 gp.Source: Dungeon Master's Guide, page 135
7500 GP - Bejeweled ivory drinking horn with gold filigree$0This art object is worth 7500 gp.Source: Dungeon Master's Guide, page 135