The settlers from Gundaval

Find your own way.

The settlers from Gundaval

Postby kantilvih » Wed Mar 02, 2016 3:44 pm

You all set sail with 6 ships, intended to find new land, you leave from the port of Gundhaven, the capital of Gundaval.

The ships are filled to the Brim with hopeful explorers, you among them.

There are young hopefuls, prospectors, farmers, traders and ne'er-do-wells looking for new beginnings.
you sold all you had and couldn't bring, to be able to afford the gear for the new start, and you have been able to purchase a promise of 50 acres of land, albeit with a low priority of claiming.


The lead explorer, Johann Grimhüld has planned this as a 9 month trip, based on his last expedition which brought him to new shores, but the wild nature and natives drove him off.

point-buy:
all stats at 10
15 ponits to spend
no stat can be higher than 18 or lower than 7
only 1st party books allowed.
Always take max health on level up
use Kingmaker player guide for campaign traits.
Drawbacks from ultimate campaign should also be chosen. (1 each) (page 65)
3x starting cash ( also have the promise of land for free)
feel free to set aside any amount of cash as "supplies". that will be a game mechanic where you can take items that could be found in a small town as needed from your "supply-crate". so as to not have y'all buy the same items or the items you buy arent needed.
Food for the trip will be rationed (dont worry about it, unless your character WOULD worry about it)

Please give a short description of your character here, and ask questions as you need to.
Last edited by kantilvih on Thu Mar 03, 2016 3:50 pm, edited 4 times in total.
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Re: The settlers from Gundaval

Postby kantilvih » Wed Mar 02, 2016 4:48 pm

Addendum:
This is not part of the paizo lands, but their gods and general race descriptions apply, for the "old world" that is.

Firearms are around in Gundaval, they are infact trending and becoming fairly common among the wealthy, many duels are settled with flintlock pistols.
But they will likely be scarce in the new world (only gunslinger can make new guns there).


primary religions in Gundaval:
Officially Abadar is the Diety most worshipped, to the degree that most children are usually brought into the religion at birth with thier own holy symbol as gifts from the family. There are of course no restrictions to other religious practises, but they are not "state religion".

There are many rumors about Norgorber having a greater precence in Gundavar since before The Last War.

The year 3096 CT, Berhaim became the first Emperor of Gundaval, he claimed "temporary" political power through a military coup, to save the then small republic from the dangerous nation of Zaltheima.
Zaltheima had doubled in size in the past year and was now bordering Gundaval, so Berhaim used his tactical preowess and managed to not only keep Zaltheima out of Gundaval but also to "liberate" the ones conquered.
They were accepted into the free "republic" of Gundaval.

After a long campaign Berhaim had gained momentum and after crushing Zaltheima and ending the war, he decided to keep going.
The campaign continued, the Empire grew, and the world knew he would never relinquish the Role of Emperor or stop taking territory as long as it was easy.

The remaining 15 nations met, and formed a defensive alliance, and then gathered a defensive army greater than the entire Gundaval Population, and the warfare ceased.

The Gundaval National flag was changed, it is now a Yellow sun in the middle of a Bloodred Field with 8 rays radiating out from it. In the Sun there is a Big Gothic G, and in the 8 separate fields of red, There are smaller gothic letters: A,A,B,D,F,G,R,Z
These are the initial of the provinces that used to be separate nations before the war.

Berhaim was assassinated a few years after and Gundaval mourned their leader, There was a decree that from that day on it was a new age for Gundaval. The age of Berhaim.

The other Nations still use CT.
Last edited by kantilvih on Thu Mar 03, 2016 3:50 pm, edited 2 times in total.
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Re: The settlers from Gundaval

Postby whydoyouevenbother » Wed Mar 02, 2016 8:36 pm

Name: Sir Karthan Whitebane
Race: Human
Class: Fighter
Planned Class(es): Fighter/Rogue
Description: Angry "noble"man who, due to being a bastard, can not inherit and comes to the new lands to make a kingdom for himself.
His sole goal is to become a ruler in his own right, even if he has to wade through battle and blood to carve it from the flesh of his enemies. He is extremely consumed by his goal. He is also Neutral Evil in general, but has a code of honor. He will generally keep his word and reward those whom he sees useful and behave like an actual Knight under most circumstances. He is handsome (14 charisma), giving him the looks of a dashing rogue and bad-boy. A look which he is aware of and will behave to accordingly.
He normally uses a two-handed Sword and his self-styled Sigil is that of a charging Boar.
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Re: The settlers from Gundaval

Postby LegionoftheFirst » Thu Mar 03, 2016 2:22 am

Still getting some information about my class, but I'll let you know asap.
"And He asked him, 'What is thy name?' And he responded saying, 'My name is Legion, for We are Many!'"
Mark V, Verse 9
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Re: The settlers from Gundaval

Postby kantilvih » Thu Mar 03, 2016 3:25 pm

kantilvih wrote:Addendum:
This is not part of the paizo lands, but their gods and general race descriptions apply, for the "old world" that is.

Firearms are around in Gundaval, they are infact trending and becoming fairly common among the wealthy, many duels are settled with flintlock pistols.
But they will likely be scarce in the new world (only gunslinger can make new guns there).


primary religions in Gundaval:
Officially Abadar is the Diety most worshipped, to the degree that most children are usually brought into the religion at birth with thier own holy symbol as gifts from the family. There are of course no restrictions to other religious practises, but they are not "state religion".

There are many rumors about Norgorber having a greater precence in Gundavar since before The Last War.

The year 3096 CT, Berhaim became the first Emperor of Gundaval, he claimed "temporary" political power through a military coup, to save the then small republic from the dangerous nation of Zaltheima.
Zaltheima had doubled in size in the past year and was now bordering Gundaval, so Berhaim used his tactical preowess and managed to not only keep Zaltheima out of Gundaval but also to "liberate" the ones conquered.
They were accepted into the free "republic" of Gundaval.

After a long campaign Berhaim had gained momentum and after crushing Zaltheima and ending the war, he decided to keep going.
The campaign continued, the Empire grew, and the world knew he would never relinquish the Role of Emperor or stop taking territory as long as it was easy.

The remaining 15 nations met, and formed a defensive alliance, and then gathered a defensive army greater than the entire Gundaval Population, and the warfare ceased.

The Gundaval National flag was changed, it is now a Yellow sun in the middle of a Bloodred Field with 8 rays radiating out from it. In the Sun there is a Big Gothic G, and in the 8 separate fields of red, There are smaller gothic letters: A,A,B,D,F,G,R,Z
These are the initial of the provinces that used to be separate nations before the war.

Berhaim was assassinated a few years after and Gundaval mourned their leader, There was a decree that from that day on it was a new age for Gundaval. The age of Berhaim.

The other Nations still use CT.



Bump
kantilvih
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Re: The settlers from Gundaval

Postby kantilvih » Thu Mar 03, 2016 3:40 pm

kantilvih wrote:You all set sail with 6 ships, intended to find new land, you leave from the port of Gundhaven, the capital of Gundaval.

The ships are filled to the Brim with hopeful explorers, you among them.

There are young hopefuls, prospectors, farmers, traders and ne'er-do-wells looking for new beginnings.
you sold all you had and couldn't bring, to be able to afford the gear for the new start, and you have been able to purchase a promise of 50 acres of land, albeit with a low priority of claiming.


The lead explorer, Johann Grimhüld has planned this as a 9 month trip, based on his last expedition which brought him to new shores, but the wild nature and natives drove him off.

point-buy:
all stats at 10
15 ponits to spend
no stat can be higher than 18 or lower than 7
only 1st party books allowed.
Always take max health on level up
use Kingmaker player guide for campaign traits.
Drawbacks from ultimate campaign should also be chosen. (1 each) (page 65)
3x starting cash ( also have the promise of land for free)
feel free to set aside any amount of cash as "supplies". that will be a game mechanic where you can take items that could be found in a small town as needed from your "supply-crate". so as to not have y'all buy the same items or the items you buy arent needed.
Food for the trip will be rationed (dont worry about it, unless your character WOULD worry about it)

Please give a short description of your character here, and ask questions as you need to.


Bump
kantilvih
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Posts: 175
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Re: The settlers from Gundaval

Postby KhardMaster » Thu Mar 03, 2016 6:14 pm

Name: Ivre Kutaral
Race: Half-Orc
Class: Hunter with a Gundaval Lynx(Cat,Big) animal companion by the name of Kusht

Ivre grew up as a slave in a part of Gundaval where it was still common despite it being illegal in most parts. She achieved her freedom when she teamed up with a gnome going by the name of Mig Silverbloom and started a slave-riot. She has found herself infatuated with the charming gnomette ever since and the two teamed up further in order to take down other slave rings. This however came to a stop when the two found that the slavers and some of their allies had posted very high bounties on all three of them(Kusht had the lowest at 1,000 Gp). After they found themselves constantly hounded by increasingly dangerous bounty hunters and simpl took their escape when the expedition was announced.

Ivre is rather mercenary in her ways and follows a set of simple rules: Dont betray youre employer(Unless the price is good enough, you think you can get away with it or he is right arsehole) or youre friends, Stop slavery whenever the opportunity arises and prices can be re-negotiated. These rules are tendant towards change over time and was followed rather flexibly in the first place. Ivre has a fascination with most kinds beasts and fay and will take almost any chance she can to interact with them.
BOW DOWN TO KHARD!!!

Boss of the Agents of Dispater
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Re: The settlers from Gundaval

Postby Sketch Beast » Fri Mar 04, 2016 3:14 pm

Name: Ozer
Race: Tiefling
Class: Monk

Ozer has always had a tough time fitting in. For starters, he was an orphan raised by monks in the eastern country of Xachen. Most of the monks were human or elven so being a bright red tiefling makes one stand out. He also had a terrible temper and had to work for many years to quell that inner fire to attain the peaceful monk demeanor that was expected of him. As supporting and wise his monk brothers were, they gave the tiefling a bit of a complex and now he's a tad neurotic when it comes to his appearance and his "natural" mannerisms. For years he tried to shave his horns down, but that proved to be very painful. Fortunately he succeeded in hiding his tail by wrapping it about his waist like a belt and didn't need to amputate it. Not that he was ordered to do these things, it's just after the 100th time of being addressed as the "devil" or "fiend" by his peers... it gets tiring.

So when Ozer reached adulthood he set out to distant lands in a pilgrimage of sorts. He wanted to prove to his brothers, as well as to himself, that he was... well he wasn't sure what he wanted to prove. He just felt like there was something about himself he had to justify and this was the best way to do so. The tiefling did discover that he was rather opposed to mercenary work and found more peaceful ways to support himself on his journey. Helping farmers till their land, building and repairing small structures, and of course fighting off the occasional bandit gang (ok less peaceful, but it wasn't blood money at least).

Eventually the monk made his way to the larger cities and couldn't help but be swept up in the adventuring life.
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