How to build a Guardsman-Unit in 5 easy steps as a group
-Home world and Origins. Group chooses one. Gain one ability-bonus and 2 skill-levels for free.
-Commanding Officer. Group chooses one Type. Gain one free Edge for a character IF the requirements are fulfilled by the end of character
creation.
-Type(s). Group chooses/combines 2 types of Unit. Some of those choices count as both choices at once.
-Equipment-Doctrine. Group chooses one set of gear which the Regiment has an easier time aqquiring.
-Name the Unit
CAVEAT: If any of these steps takes longer than 10 minutes, you are doing it wrong.
Home World And Origins:
Agri-World: d6 in Smarts, d4 in Swimming, d4 in Persuasion
Death World: d6 in Vigor; d6 in Survival
Feral World: d6 in Vigor, d4 in Survival, d4 in Fighting
Fortress World: d6 in Spirit, d4 in Knowledge (Tactics), d4 in Knowledge (Xenos)
Highborn: d6 in Smarts, d4 in Knowledge (Adeptus Administratum), d4 in Streetwise
Hive World: d6 in Agility, d4 in Stealth, d4 in Persuasion
Imperial World: d6 in Strength, d4 in Knowledge (Imperial Creed), d4 in Knowldge (Players Choice)
Penal Colony: d6 in Strength, d4 in Intimidation, d4 in Fighting
Penient: d6 in Spirit, d4 in Knowldge (Ecclisiarchy), d4 in Taunt
Schola Progrenium: d6 in Spirit, d4 in Shooting, d4 in Knowledge (Tactica Imperialis)
Commanding Officer:
Bilious: Alertness
Circumspect: Command
Choleric: Quick Draw
Maverick: Elan
Phlegmatic: Danger Sense
Sanguine: Luck
Supine: Brave
Types (2x)
-Armoured Regiment: Counts as 2 choices: Squad starts with a Heavy Battle Tank and one Maintenance Kit per Player
-Reconnaissance Regiment: Squad starts with Armoured Transport and one set of Manoculars per Player
-Drop Troops: Flak armor, Grav-chute, 2 frag grenades, 2 smoke grenades
-Hunter-Killer: Squad Starts with Support Tank
-Light Infantry: Lascarbine, Flak Vest+Helmet, 2 Frag grenades, 2 smoke grenades
-Line Infantry: M36 Lasgun, Flak Armour, 2 frag grenades, 2 krak grenades
-Guerilla Regiment: Lascarbine, 2 stun grenades, 2 frag grenades
-Grenadiers: Grenade Launcher (Weapon Upgrade), 1 krag grenade, 1 frag grenade, Light Carpace, 2 grenade launchers/squad
-Heavy Reconnassaince: Counts as 2 choices: 1 Sentinel Scout Walker per Player Character, 1 set of Magnoculars
-Rough Rider Regiment: Lance, Laspistol, Flak Jacket+Helmet, 1 riding beast
Equipment Doctrine: +2 to gain equipment of that sort
-Cavalry Mounts
-Covert Strike
-Forward Observation
-Vanguard
-Chameoline
-Combat Drugs
-Demolitions
-Scavengers (General bonus, but failure/repetition will mean the authority is coming after you)
-Warrior Weapons (A generic term for "implements of destruction wielded in melee")