Chapter 1 - Last Days of Airenfall

The original Guildhall Podcast games. Set in the city of Cassius Adventurers can always find something to do in the Adventurer's Guild.

Moderator: Protesilaus

Re: Chapter 1 - Last Days of Airenfall

Postby Protesilaus » Wed Apr 27, 2016 2:47 pm

Thunder
The man's grip tightens and he turns Thunder's body, Thunder finds himself having to make one final move or losing the melee. As he looks around he sees the ship mast within arms reach, possibly allowing him to get leverage in the combat.
Strength - Grabs the mast and lifts himself breaking the hold.
Dexterity - Thunder turns his body with the hold loosening the grip and breaking free.

1 Success / 2 Failure (Lowered DC)
Goal 5 Successes before 3 Failures.
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Re: Chapter 1 - Last Days of Airenfall

Postby KhardMaster » Sat Apr 30, 2016 3:09 am

The Thunder of Haraz-Kaz


Strenght
KhardMaster rolled 1d20+3 and got a total of 21:
18
BOW DOWN TO KHARD!!!

Boss of the Agents of Dispater
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Re: Chapter 1 - Last Days of Airenfall

Postby Protesilaus » Sun May 01, 2016 1:55 am

Thunder
Thunder pulls his and the tattooed man's body off the floor of the ship 5 feet before dropping both of them to the deck below. There is a creek of wood as the 2 men slam into the ground. Thunder finds himself loose and at the advantage now as the wind is knocked out of tattooed man.

Your move. Every time you reuse the same attribute twice in a row the DC of the challenge increases. Good luck.
2 Success, 2 Failures
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Re: Chapter 1 - Last Days of Airenfall

Postby KhardMaster » Sun May 01, 2016 2:58 am

The Thunder Of Haraz-Kaz

Taking a more defensive stance he endures the tattood mans attack waiting for a good oppurtunity to strike back

Constitution
KhardMaster rolled 1d20+3 and got a total of 9:
6
BOW DOWN TO KHARD!!!

Boss of the Agents of Dispater
KhardMaster
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Re: Chapter 1 - Last Days of Airenfall

Postby Protesilaus » Thu May 05, 2016 2:45 pm

Thunder
Before you can react the man grapples you around the waist and you find yourself sailing through the air briefly before falling underwater. The man seems to have hurled you at least 10 feet from where you were standing and cleared the side of the ship. The ship erupts in laughter as he takes the money from the table.

Landed
After fishing Thunder out of the water, the crew ends up making landful on the sandy shore of Glamial. Thick jungle extends across the horizon beyond the beach. A small walk away is a small fishing village, probably around a hundred people. Erwin leads the crew removing crates from the ship to trade with the village. "They have an inn where you can stay for a few nights. If you are actually going to head through the jungle, get enough provisions for at least twice the length of time you are planning on being gone for. Also buy citronella oil." The captain says this sort of absentmindedly as he walks by. "We'll be back in 6 weeks, otherwise you can get passage on a number of other ships that trade with this region."
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Re: Chapter 1 - Last Days of Airenfall

Postby kantilvih » Sat May 07, 2016 6:00 pm

Akrosot

Thank you Captain Lanker, if we are done with our journey when you are back we might book passage with you home.

Akrosot would then spend a short while getting a feel for the small village, and in general look it over.
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