The staff is nearly heretical with the Adeptus Mechanicus due to the source of the staff being an Electroleech Stave. Atop staff, floating in the center of a Faraday appears to be a small Hypercube.|
5 Stun Charges, then the device is unpowered. A successful hit uses 1 stun charge (for shocking).
Shocking: A successful hit automatically shakes target.
Overcharge: The damage on this weapon is increased to Str+1d6 for 1 charge or Str+2d6 for 2 charges.
Balanced: Increase your parry by 1.
Stun Charge: Blunt weapons can be rigged to deliver a stunning charge of energy. After a target is hit by the weapon (including a Touch Attack), resolve damage. Then the victim must make a Vigor roll or fall prone and Incapacitated. At the start of each subsequent action, he makes a Vigor roll to revive. Success means he revives but is Shaken for the round and can recover on the next as usual A raise means he revives instantly and is not Shaken. An unpowered stun weapon does normal damage.
Edges: Danger Sense, Power Surge, Rapid Recharge.
|Glavia Pattern Subdermal Plating||Subdermal Plating||
The Cult of the Micro-Omnisiah created this Subdermal plating to better protect the Techpriests of their order. The subdermal plating provides increased armor (+2) to the wearer, but also harbors millions of nanogenic machines
designed to repair damaged done to their host.|
Resident nanogenic machines heal the recipient when wounded.
They automatically heal one wound per day and add +4 to rolls to
resist Bleeding Out. They have a 50% chance per day of healing any
disease or poison once it gets into the blood stream (assuming the
character is still alive).
|Arkkad-Pattern Bionic Heart||Bionic Organ||
The Arkkad-Pattern Bionic Heart is designed with medicae compound designed to force the body to hybernate when facing trauma.|
Reactive Plasma: You ignore all wound penalties when making vigor checks for soaking and also for healing rolls made for you.
Hybernation Protocal: If you are incapacitated, your body enters a state of hibernation for a maximum of 6 hours before dieing.
Void Acclimation: If you are exposed to the void you remain conscious for 10 minutes, but are reduced to 1 action per turn. You can survive in the void for up to 30 minutes.
|Centipede Legs||Bionic Appendage||
Stretching behind you are rows of logs designed to carry your body with the most efficiency.|
Combat Protocal: You're legs have learned to avoid combat, shooters take a -2 penalty when targeting you.
Weapon Mount: You can mount a total of 4 weapons on your legs (2 on each side) or 1 vehicle weapon. These weapons are fired with your tech-use.